[6840] Fixed displaying escaped GM ticket ingame

This commit is contained in:
arrai 2008-11-19 10:08:10 +01:00
parent 1e9464ea73
commit 59a5964b12
4 changed files with 12 additions and 9 deletions

View file

@ -64,8 +64,6 @@ void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
std::string ticketText;
recv_data >> ticketText;
CharacterDatabase.escape_string(ticketText);
if(GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow()))
ticket->SetText(ticketText.c_str());
else
@ -103,8 +101,6 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
CharacterDatabase.escape_string(ticketText);
if(ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow()))
{
WorldPacket data( SMSG_GMTICKET_CREATE, 4 );