mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 10:37:02 +00:00
Merge remote branch 'origin/master' into 330
This commit is contained in:
commit
5a0428c4f3
28 changed files with 247 additions and 133 deletions
|
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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||||
`cache_id` int(10) default '0',
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`required_8770_01_mangos_quest_template` bit(1) default NULL
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||||
`required_8777_02_mangos_gameobject` bit(1) default NULL
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||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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||||
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||||
--
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||||
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@ -1062,6 +1062,8 @@ DROP TABLE IF EXISTS `creature_template`;
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CREATE TABLE `creature_template` (
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`entry` mediumint(8) unsigned NOT NULL default '0',
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`difficulty_entry_1` mediumint(8) unsigned NOT NULL default '0',
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||||
`difficulty_entry_2` mediumint(8) unsigned NOT NULL default '0',
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||||
`difficulty_entry_3` mediumint(8) unsigned NOT NULL default '0',
|
||||
`KillCredit1` int(11) unsigned NOT NULL default '0',
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||||
`KillCredit2` int(11) unsigned NOT NULL default '0',
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||||
`modelid_A` mediumint(8) unsigned NOT NULL default '0',
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||||
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6
sql/updates/8775_01_mangos_creature_template.sql
Normal file
6
sql/updates/8775_01_mangos_creature_template.sql
Normal file
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@ -0,0 +1,6 @@
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ALTER TABLE db_version CHANGE COLUMN required_8770_01_mangos_quest_template required_8775_01_mangos_creature_template bit;
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ALTER TABLE `creature_template` ADD `difficulty_entry_2` MEDIUMINT(8) unsigned
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NOT NULL default 0 AFTER `difficulty_entry_1`;
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ALTER TABLE `creature_template` ADD `difficulty_entry_3` MEDIUMINT(8) unsigned
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NOT NULL default 0 AFTER `difficulty_entry_2`;
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10
sql/updates/8775_02_mangos_creature.sql
Normal file
10
sql/updates/8775_02_mangos_creature.sql
Normal file
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@ -0,0 +1,10 @@
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ALTER TABLE db_version CHANGE COLUMN required_8775_01_mangos_creature_template required_8775_02_mangos_creature bit;
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-- cause bgs now have different spawnmodes all creatures on those maps must go
|
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-- to all spwanmodes.. maybe this isn't valid for all creatures - but i won't
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-- destroy again all bgs :p
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-- 0x1 = 2^0 - normal
|
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-- 0x2 = 2^1 - difficulty_1
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-- 0x4 = 2^2 - difficulty_2
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-- 0x8 = 2^3 - difficulty_3
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UPDATE creature SET spawnMask = (0x1 | 0x2 | 0x4 | 0x8) WHERE map IN (30, 489, 529, 566);
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6
sql/updates/8775_03_mangos_gameobject.sql
Normal file
6
sql/updates/8775_03_mangos_gameobject.sql
Normal file
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@ -0,0 +1,6 @@
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ALTER TABLE db_version CHANGE COLUMN required_8775_02_mangos_creature required_8775_03_mangos_gameobject bit;
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||||
-- cause bgs now have different spawnmodes all gameobjects on those maps must go
|
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-- to all spwanmodes.. maybe this isn't valid for all gameobjects - but i won't
|
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-- destroy again all bgs :p
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UPDATE gameobject SET spawnMask = (0x1 | 0x2 | 0x4 | 0x8) WHERE map IN (30, 489, 529, 566);
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4
sql/updates/8777_01_mangos_creature.sql
Normal file
4
sql/updates/8777_01_mangos_creature.sql
Normal file
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@ -0,0 +1,4 @@
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ALTER TABLE db_version CHANGE COLUMN required_8775_03_mangos_gameobject required_8777_01_mangos_creature bit;
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UPDATE creature SET spawnMask = 0x1 WHERE map IN (489, 529, 566);
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UPDATE creature SET spawnMask = (0x1 | 0x2 | 0x4) WHERE map IN (30);
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4
sql/updates/8777_02_mangos_gameobject.sql
Normal file
4
sql/updates/8777_02_mangos_gameobject.sql
Normal file
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@ -0,0 +1,4 @@
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ALTER TABLE db_version CHANGE COLUMN required_8777_01_mangos_creature required_8777_02_mangos_gameobject bit;
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|
||||
UPDATE gameobject SET spawnMask = 0x1 WHERE map IN (489, 529, 566);
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||||
UPDATE gameobject SET spawnMask = (0x1 | 0x2 | 0x4) WHERE map IN (30);
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@ -148,6 +148,11 @@ pkgdata_DATA = \
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8749_01_mangos_mail_loot_template.sql \
|
||||
8769_01_mangos_mail_level_reward.sql \
|
||||
8770_01_mangos_quest_template.sql \
|
||||
8775_01_mangos_creature_template.sql \
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||||
8775_02_mangos_creature.sql \
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||||
8775_03_mangos_gameobject.sql \
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||||
8777_01_mangos_creature.sql \
|
||||
8777_02_mangos_gameobject.sql \
|
||||
README
|
||||
|
||||
## Additional files to include when running 'make dist'
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||||
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@ -276,4 +281,9 @@ EXTRA_DIST = \
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8749_01_mangos_mail_loot_template.sql \
|
||||
8769_01_mangos_mail_level_reward.sql \
|
||||
8770_01_mangos_quest_template.sql \
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||||
8775_01_mangos_creature_template.sql \
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||||
8775_02_mangos_creature.sql \
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||||
8775_03_mangos_gameobject.sql \
|
||||
8777_01_mangos_creature.sql \
|
||||
8777_02_mangos_gameobject.sql \
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||||
README
|
||||
|
|
|
|||
|
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@ -136,7 +136,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
|
||||
{
|
||||
if (m_stats.rating < 1000)
|
||||
newmember.personal_rating = m_stats.rating;
|
||||
newmember.personal_rating = 0;
|
||||
else
|
||||
newmember.personal_rating = 1000;
|
||||
}
|
||||
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@ -513,8 +513,8 @@ float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
|
|||
// ELO system
|
||||
|
||||
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
|
||||
if (enemy_rating < 1500)
|
||||
enemy_rating = 1500;
|
||||
if (enemy_rating < 1000)
|
||||
enemy_rating = 1000;
|
||||
return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f));
|
||||
}
|
||||
|
||||
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@ -542,8 +542,9 @@ int32 ArenaTeam::WonAgainst(uint32 againstRating)
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|||
// called when the team has won
|
||||
// 'chance' calculation - to beat the opponent
|
||||
float chance = GetChanceAgainst(m_stats.rating, againstRating);
|
||||
// calculate the rating modification (ELO system with k=32)
|
||||
int32 mod = (int32)floor(32.0f * (1.0f - chance));
|
||||
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
|
||||
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
|
||||
int32 mod = (int32)floor(K* (1.0f - chance));
|
||||
// modify the team stats accordingly
|
||||
FinishGame(mod);
|
||||
m_stats.wins_week += 1;
|
||||
|
|
@ -558,8 +559,9 @@ int32 ArenaTeam::LostAgainst(uint32 againstRating)
|
|||
// called when the team has lost
|
||||
//'chance' calculation - to loose to the opponent
|
||||
float chance = GetChanceAgainst(m_stats.rating, againstRating);
|
||||
// calculate the rating modification (ELO system with k=32)
|
||||
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
||||
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
|
||||
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
|
||||
int32 mod = (int32)floor(K* (1.0f - chance));
|
||||
// modify the team stats accordingly
|
||||
FinishGame(mod);
|
||||
|
||||
|
|
@ -576,7 +578,9 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
|
|||
{
|
||||
// update personal rating
|
||||
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
||||
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
||||
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
|
||||
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
|
||||
int32 mod = (int32)floor(K* (1.0f - chance));
|
||||
itr->ModifyPersonalRating(plr, mod, GetSlot());
|
||||
// update personal played stats
|
||||
itr->games_week += 1;
|
||||
|
|
@ -598,7 +602,9 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
|
|||
{
|
||||
// update personal rating
|
||||
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
||||
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
||||
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
|
||||
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
|
||||
int32 mod = (int32)floor(K* (1.0f - chance));
|
||||
if (int32(itr->personal_rating) + mod < 0)
|
||||
itr->personal_rating = 0;
|
||||
else
|
||||
|
|
@ -620,7 +626,9 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
|
|||
{
|
||||
// update personal rating
|
||||
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
||||
int32 mod = (int32)floor(32.0f * (1.0f - chance));
|
||||
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
|
||||
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
|
||||
int32 mod = (int32)floor(K* (1.0f - chance));
|
||||
itr->ModifyPersonalRating(plr, mod, GetSlot());
|
||||
// update personal stats
|
||||
itr->games_week += 1;
|
||||
|
|
|
|||
|
|
@ -492,11 +492,10 @@ class BattleGround
|
|||
// can be extended in in BG subclass
|
||||
|
||||
/* event related */
|
||||
// generic implementation in BattleGround-class
|
||||
// called when a creature gets added to map (NOTE: only triggered if
|
||||
// a player activates the cell of the creature)
|
||||
virtual void OnObjectDBLoad(Creature* /*creature*/);
|
||||
virtual void OnObjectDBLoad(GameObject* /*obj*/);
|
||||
void OnObjectDBLoad(Creature* /*creature*/);
|
||||
void OnObjectDBLoad(GameObject* /*obj*/);
|
||||
// (de-)spawns creatures and gameobjects from an event
|
||||
void SpawnEvent(uint8 event1, uint8 event2, bool spawn);
|
||||
bool IsActiveEvent(uint8 event1, uint8 event2)
|
||||
|
|
@ -510,9 +509,6 @@ class BattleGround
|
|||
void OpenDoorEvent(uint8 event1, uint8 event2 = 0);
|
||||
bool IsDoor(uint8 event1, uint8 event2);
|
||||
|
||||
/* other things */
|
||||
virtual void OnCreatureRespawn(Creature* /*creature*/) {}
|
||||
|
||||
void HandleTriggerBuff(uint64 const& go_guid);
|
||||
|
||||
// TODO: make this protected:
|
||||
|
|
|
|||
|
|
@ -232,23 +232,6 @@ void BattleGroundAV::UpdateScore(BattleGroundTeamId team, int32 points )
|
|||
UpdateWorldState(((team == BG_TEAM_HORDE) ? BG_AV_Horde_Score : BG_AV_Alliance_Score), m_TeamScores[team]);
|
||||
}
|
||||
|
||||
void BattleGroundAV::OnObjectDBLoad(Creature* creature)
|
||||
{
|
||||
uint32 level = creature->getLevel();
|
||||
if (level != 0)
|
||||
level += GetMaxLevel() - 60; // maybe we can do this more generic for custom level - range.. actually it's ok
|
||||
creature->SetLevel(level);
|
||||
BattleGround::OnObjectDBLoad(creature);
|
||||
}
|
||||
|
||||
void BattleGroundAV::OnCreatureRespawn(Creature* creature)
|
||||
{
|
||||
uint32 level = creature->getLevel();
|
||||
if (level != 0)
|
||||
level += GetMaxLevel() - 60; // maybe we can do this more generic for custom level - range.. actually it's ok
|
||||
creature->SetLevel(level);
|
||||
}
|
||||
|
||||
void BattleGroundAV::Update(uint32 diff)
|
||||
{
|
||||
BattleGround::Update(diff);
|
||||
|
|
|
|||
|
|
@ -308,8 +308,6 @@ class BattleGroundAV : public BattleGround
|
|||
|
||||
/* inherited from BattlegroundClass */
|
||||
virtual void AddPlayer(Player *plr);
|
||||
virtual void OnObjectDBLoad(Creature* creature);
|
||||
virtual void OnCreatureRespawn(Creature* creature);
|
||||
|
||||
virtual void StartingEventCloseDoors();
|
||||
virtual void StartingEventOpenDoors();
|
||||
|
|
|
|||
|
|
@ -191,20 +191,24 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
|
|||
// get difficulty 1 mode entry
|
||||
uint32 actualEntry = Entry;
|
||||
CreatureInfo const *cinfo = normalInfo;
|
||||
if(normalInfo->DifficultyEntry1)
|
||||
// TODO correctly implement spawnmodes for non-bg maps
|
||||
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
|
||||
{
|
||||
//we already have valid Map pointer for current creature!
|
||||
//FIXME: spawn modes 2-3 must have own case DifficultyEntryN
|
||||
if(GetMap()->GetSpawnMode() > 0)
|
||||
if (normalInfo->DifficultyEntry[diff])
|
||||
{
|
||||
cinfo = objmgr.GetCreatureTemplate(normalInfo->DifficultyEntry1);
|
||||
if(!cinfo)
|
||||
// we already have valid Map pointer for current creature!
|
||||
if (GetMap()->GetSpawnMode() > diff)
|
||||
{
|
||||
sLog.outErrorDb("Creature::UpdateEntry creature difficulty 1 entry %u does not exist.", actualEntry);
|
||||
cinfo = objmgr.GetCreatureTemplate(normalInfo->DifficultyEntry[diff]);
|
||||
if (!cinfo)
|
||||
{
|
||||
// maybe check such things already at startup
|
||||
sLog.outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetEntry(Entry); // normal entry always
|
||||
m_creatureInfo = cinfo; // map mode related always
|
||||
|
|
@ -362,9 +366,6 @@ void Creature::Update(uint32 diff)
|
|||
else
|
||||
setDeathState( JUST_ALIVED );
|
||||
|
||||
if (GetMap()->IsBattleGround() && ((BattleGroundMap*)GetMap())->GetBG())
|
||||
((BattleGroundMap*)GetMap())->GetBG()->OnCreatureRespawn(this); // for alterac valley needed to adjust the correct level again
|
||||
|
||||
//Call AI respawn virtual function
|
||||
i_AI->JustRespawned();
|
||||
|
||||
|
|
@ -1525,29 +1526,29 @@ float Creature::GetAttackDistance(Unit const* pl) const
|
|||
|
||||
void Creature::setDeathState(DeathState s)
|
||||
{
|
||||
if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
|
||||
if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
|
||||
{
|
||||
m_deathTimer = m_corpseDelay*IN_MILISECONDS;
|
||||
|
||||
// always save boss respawn time at death to prevent crash cheating
|
||||
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss())
|
||||
if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss())
|
||||
SaveRespawnTime();
|
||||
|
||||
if (canFly() && FallGround())
|
||||
return;
|
||||
|
||||
if(!IsStopped())
|
||||
if (!IsStopped())
|
||||
StopMoving();
|
||||
}
|
||||
Unit::setDeathState(s);
|
||||
|
||||
if(s == JUST_DIED)
|
||||
if (s == JUST_DIED)
|
||||
{
|
||||
SetTargetGUID(0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
|
||||
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
||||
|
||||
if(!isPet() && GetCreatureInfo()->SkinLootId)
|
||||
if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) )
|
||||
if (!isPet() && GetCreatureInfo()->SkinLootId)
|
||||
if (LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId))
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
||||
|
||||
if (canFly() && FallGround())
|
||||
|
|
@ -1556,7 +1557,7 @@ void Creature::setDeathState(DeathState s)
|
|||
SetNoSearchAssistance(false);
|
||||
Unit::setDeathState(CORPSE);
|
||||
}
|
||||
if(s == JUST_ALIVED)
|
||||
if (s == JUST_ALIVED)
|
||||
{
|
||||
SetHealth(GetMaxHealth());
|
||||
SetLootRecipient(NULL);
|
||||
|
|
|
|||
|
|
@ -158,7 +158,7 @@ enum CreatureFlagsExtra
|
|||
struct CreatureInfo
|
||||
{
|
||||
uint32 Entry;
|
||||
uint32 DifficultyEntry1;
|
||||
uint32 DifficultyEntry[MAX_DIFFICULTY - 1];
|
||||
uint32 KillCredit[MAX_KILL_CREDIT];
|
||||
uint32 DisplayID_A[2];
|
||||
uint32 DisplayID_H[2];
|
||||
|
|
|
|||
|
|
@ -488,10 +488,8 @@ void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
|
|||
GetZoneAndAreaId(zone,subzone);
|
||||
|
||||
// if subzone loot exist use it
|
||||
if(LootTemplates_Fishing.HaveLootFor(subzone))
|
||||
fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner,true);
|
||||
// else use zone loot
|
||||
else
|
||||
if (!fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true))
|
||||
// else use zone loot (must exist in like case)
|
||||
fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner,true);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -386,18 +386,19 @@ void Loot::AddItem(LootStoreItem const & item)
|
|||
}
|
||||
|
||||
// Calls processor of corresponding LootTemplate (which handles everything including references)
|
||||
void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal)
|
||||
bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError)
|
||||
{
|
||||
// Must be provided
|
||||
if(!loot_owner)
|
||||
return;
|
||||
return false;
|
||||
|
||||
LootTemplate const* tab = store.GetLootFor(loot_id);
|
||||
|
||||
if (!tab)
|
||||
{
|
||||
if (!noEmptyError)
|
||||
sLog.outErrorDb("Table '%s' loot id #%u used but it doesn't have records.",store.GetName(),loot_id);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
items.reserve(MAX_NR_LOOT_ITEMS);
|
||||
|
|
@ -416,6 +417,8 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner,
|
|||
// ... for personal loot
|
||||
else
|
||||
FillNotNormalLootFor(loot_owner);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Loot::FillNotNormalLootFor(Player* pl)
|
||||
|
|
|
|||
|
|
@ -287,7 +287,7 @@ struct Loot
|
|||
void RemoveLooter(uint64 GUID) { PlayersLooting.erase(GUID); }
|
||||
|
||||
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount);
|
||||
void FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal);
|
||||
bool FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError = false);
|
||||
|
||||
// Inserts the item into the loot (called by LootTemplate processors)
|
||||
void AddItem(LootStoreItem const & item);
|
||||
|
|
|
|||
|
|
@ -270,11 +270,11 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
|
|||
uint64 mailbox;
|
||||
uint32 mailId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailId;
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
recv_data >> mailId;
|
||||
Player *pl = _player;
|
||||
Mail *m = pl->GetMail(mailId);
|
||||
if (m)
|
||||
|
|
@ -381,12 +381,12 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
|
|||
uint32 mailId;
|
||||
uint32 itemId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailId;
|
||||
recv_data >> itemId; // item guid low
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
recv_data >> mailId;
|
||||
recv_data >> itemId; // item guid low?
|
||||
Player* pl = _player;
|
||||
|
||||
Mail* m = pl->GetMail(mailId);
|
||||
|
|
@ -529,6 +529,13 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
|
|||
|
||||
for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
||||
{
|
||||
// packet send mail count as uint8, prevent overflow
|
||||
if(mailsCount >= 254)
|
||||
{
|
||||
realCount += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip deleted or not delivered (deliver delay not expired) mails
|
||||
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
|
||||
continue;
|
||||
|
|
@ -830,7 +837,8 @@ void MailDraft::prepareItems(Player* receiver)
|
|||
|
||||
Loot mailLoot;
|
||||
|
||||
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver,true);
|
||||
// can be empty
|
||||
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
|
||||
|
||||
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
|
||||
for(uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
|
||||
|
|
|
|||
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
struct AuctionEntry;
|
||||
class Item;
|
||||
class Object;
|
||||
class Player;
|
||||
|
||||
#define MAIL_BODY_ITEM_TEMPLATE 8383 // - plain letter, A Dusty Unsent Letter: 889
|
||||
#define MAX_MAIL_ITEMS 12
|
||||
|
|
@ -36,6 +38,27 @@ enum MailMessageType
|
|||
MAIL_ITEM = 5, // client send CMSG_ITEM_QUERY on this mailmessagetype
|
||||
};
|
||||
|
||||
enum MailCheckMask
|
||||
{
|
||||
MAIL_CHECK_MASK_NONE = 0x00,
|
||||
MAIL_CHECK_MASK_READ = 0x01,
|
||||
MAIL_CHECK_MASK_AUCTION = 0x04,
|
||||
MAIL_CHECK_MASK_COD_PAYMENT = 0x08,
|
||||
MAIL_CHECK_MASK_RETURNED = 0x10
|
||||
};
|
||||
|
||||
// gathered from Stationery.dbc
|
||||
enum MailStationery
|
||||
{
|
||||
MAIL_STATIONERY_UNKNOWN = 1,
|
||||
MAIL_STATIONERY_NORMAL = 41,
|
||||
MAIL_STATIONERY_GM = 61,
|
||||
MAIL_STATIONERY_AUCTION = 62,
|
||||
MAIL_STATIONERY_VAL = 64,
|
||||
MAIL_STATIONERY_CHR = 65,
|
||||
MAIL_STATIONERY_ORP = 67, // new in 3.2.2
|
||||
};
|
||||
|
||||
enum MailState
|
||||
{
|
||||
MAIL_STATE_UNCHANGED = 1,
|
||||
|
|
|
|||
|
|
@ -2628,8 +2628,8 @@ uint32 InstanceMap::GetMaxPlayers() const
|
|||
|
||||
/* ******* Battleground Instance Maps ******* */
|
||||
|
||||
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent)
|
||||
: Map(id, expiry, InstanceId, DUNGEON_DIFFICULTY_NORMAL, _parent)
|
||||
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode)
|
||||
: Map(id, expiry, InstanceId, spawnMode, _parent)
|
||||
{
|
||||
//lets initialize visibility distance for BG/Arenas
|
||||
BattleGroundMap::InitVisibilityDistance();
|
||||
|
|
@ -2988,6 +2988,36 @@ void Map::ScriptsProcess()
|
|||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_KILL_CREDIT:
|
||||
{
|
||||
// accept player in any one from target/source arg
|
||||
if (!target && !source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for NULL object.");
|
||||
break;
|
||||
}
|
||||
|
||||
// must be only Player
|
||||
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
||||
break;
|
||||
}
|
||||
|
||||
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
||||
|
||||
if (step.script->datalong2)
|
||||
{
|
||||
pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
|
||||
}
|
||||
else
|
||||
{
|
||||
pSource->KilledMonsterCredit(step.script->datalong, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
||||
{
|
||||
if(!step.script->datalong) // creature not specified
|
||||
|
|
|
|||
|
|
@ -612,7 +612,7 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
|
|||
class MANGOS_DLL_SPEC BattleGroundMap : public Map
|
||||
{
|
||||
public:
|
||||
BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent);
|
||||
BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
|
||||
~BattleGroundMap();
|
||||
|
||||
bool Add(Player *);
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
#include "InstanceSaveMgr.h"
|
||||
#include "World.h"
|
||||
|
||||
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0)
|
||||
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
|
||||
{
|
||||
// initialize instanced maps list
|
||||
m_InstancedMaps.clear();
|
||||
|
|
@ -216,7 +216,12 @@ BattleGroundMap* MapInstanced::CreateBattleGroundMap(uint32 InstanceId, BattleGr
|
|||
|
||||
sLog.outDebug("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, GetId(), bg->GetTypeID());
|
||||
|
||||
BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this);
|
||||
// 0-59 normal spawn 60-69 difficulty_1, 70-79 difficulty_2, 80 dufficulty_3
|
||||
uint8 spawnMode = (bg->GetQueueId() > QUEUE_ID_MAX_LEVEL_59) ? (bg->GetQueueId() - QUEUE_ID_MAX_LEVEL_59) : 0;
|
||||
// some bgs don't have different spawnmodes, with this we can stay close to dbc-data
|
||||
while (!GetMapDifficultyData(GetId(), Difficulty(spawnMode)))
|
||||
spawnMode--;
|
||||
BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
|
||||
ASSERT(map->IsBattleGroundOrArena());
|
||||
map->SetBG(bg);
|
||||
bg->SetBgMap(map);
|
||||
|
|
|
|||
|
|
@ -118,7 +118,7 @@ MapManager::_createBaseMap(uint32 id)
|
|||
}
|
||||
else
|
||||
{
|
||||
m = new Map(id, i_gridCleanUpDelay, 0, 0);
|
||||
m = new Map(id, i_gridCleanUpDelay, 0, DUNGEON_DIFFICULTY_NORMAL);
|
||||
}
|
||||
i_maps[id] = m;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -473,8 +473,8 @@ void ObjectMgr::LoadCreatureTemplates()
|
|||
sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
|
||||
sLog.outString();
|
||||
|
||||
std::set<uint32> difficultyEntries1; // already loaded difficulty 1 value in creatures
|
||||
std::set<uint32> hasDifficultyEntries1; // already loaded creatures with difficulty 1 values
|
||||
std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures
|
||||
std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values
|
||||
|
||||
// check data correctness
|
||||
for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
|
||||
|
|
@ -483,84 +483,105 @@ void ObjectMgr::LoadCreatureTemplates()
|
|||
if (!cInfo)
|
||||
continue;
|
||||
|
||||
if (cInfo->DifficultyEntry1)
|
||||
bool ok = true; // bool to allow continue outside this loop
|
||||
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
|
||||
{
|
||||
CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry1);
|
||||
if (!cInfo->DifficultyEntry[diff])
|
||||
continue;
|
||||
ok = false; // will be set to true at the end of this loop again
|
||||
|
||||
CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
|
||||
if (!difficultyInfo)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_1`=%u but creature entry %u not exist.", i, cInfo->DifficultyEntry1, cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
|
||||
i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (difficultyEntries1.find(i)!=difficultyEntries1.end())
|
||||
if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end())
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) listed as difficulty 1 but have value in `difficulty_entry_1`.",i);
|
||||
sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_1`.", i, diff + 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (difficultyEntries1.find(cInfo->DifficultyEntry1)!=difficultyEntries1.end())
|
||||
bool ok2 = true;
|
||||
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty 1 for another entry.",cInfo->DifficultyEntry1);
|
||||
ok2 = false;
|
||||
if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hasDifficultyEntries1.find(cInfo->DifficultyEntry1)!=hasDifficultyEntries1.end())
|
||||
if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_1`=%u but creature entry %u have difficulty 1 entry also.",i,cInfo->DifficultyEntry1,cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
|
||||
i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
|
||||
continue;
|
||||
}
|
||||
ok2 = true;
|
||||
}
|
||||
if (!ok2)
|
||||
continue;
|
||||
|
||||
if (cInfo->unit_class != difficultyInfo->unit_class)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty 1 mode (Entry: %u, class %u).",i, cInfo->unit_class, cInfo->DifficultyEntry1, difficultyInfo->unit_class);
|
||||
sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
|
||||
i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cInfo->npcflag != difficultyInfo->npcflag)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty 1 mode (Entry: %u).",i,cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cInfo->trainer_class != difficultyInfo->trainer_class)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty 1 mode (Entry: %u).",i,cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cInfo->trainer_race != difficultyInfo->trainer_race)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty 1 mode (Entry: %u).",i,cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cInfo->trainer_type != difficultyInfo->trainer_type)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty 1 mode (Entry: %u).",i,cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
|
||||
{
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty 1 mode (Entry: %u).",i,cInfo->DifficultyEntry1);
|
||||
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (difficultyInfo->AIName && *difficultyInfo->AIName)
|
||||
{
|
||||
sLog.outErrorDb("Difficulty 1 mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",cInfo->DifficultyEntry1,i);
|
||||
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
|
||||
diff, cInfo->DifficultyEntry[diff], i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (difficultyInfo->ScriptID)
|
||||
{
|
||||
sLog.outErrorDb("Difficulty 1 mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",cInfo->DifficultyEntry1,i);
|
||||
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
|
||||
diff, cInfo->DifficultyEntry[diff], i);
|
||||
continue;
|
||||
}
|
||||
|
||||
hasDifficultyEntries1.insert(i);
|
||||
difficultyEntries1.insert(cInfo->DifficultyEntry1);
|
||||
hasDifficultyEntries[diff].insert(i);
|
||||
difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
|
||||
ok = true;
|
||||
}
|
||||
if (!ok)
|
||||
continue;
|
||||
|
||||
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
|
||||
if (!factionTemplate)
|
||||
|
|
@ -1032,11 +1053,12 @@ void ObjectMgr::LoadCreatures()
|
|||
}
|
||||
|
||||
// build single time for check creature data
|
||||
std::set<uint32> difficultyCreatures1;
|
||||
for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
|
||||
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
|
||||
if(cInfo->DifficultyEntry1)
|
||||
difficultyCreatures1.insert(cInfo->DifficultyEntry1);
|
||||
std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
|
||||
for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
|
||||
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
|
||||
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
|
||||
if (cInfo->DifficultyEntry[diff])
|
||||
difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
|
||||
|
||||
// build single time for check spawnmask
|
||||
std::map<uint32,uint32> spawnMasks;
|
||||
|
|
@ -1095,11 +1117,18 @@ void ObjectMgr::LoadCreatures()
|
|||
if (data.spawnMask & ~spawnMasks[data.mapid])
|
||||
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid );
|
||||
|
||||
if(difficultyCreatures1.find(data.id)!=difficultyCreatures1.end())
|
||||
bool ok = true;
|
||||
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
|
||||
{
|
||||
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty 1 template (entry: %u) in `creature_template`, skipped.",guid, data.id );
|
||||
continue;
|
||||
if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
|
||||
{
|
||||
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
|
||||
guid, diff + 1, data.id );
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
if (!ok)
|
||||
continue;
|
||||
|
||||
if(data.equipmentId > 0) // -1 no equipment, 0 use default
|
||||
{
|
||||
|
|
@ -3191,7 +3220,7 @@ void ObjectMgr::LoadGroups()
|
|||
uint32 diff = fields[4].GetUInt8();
|
||||
if(diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
|
||||
{
|
||||
sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff);
|
||||
sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
|
||||
diff = 0; // default for both difficaly types
|
||||
}
|
||||
|
||||
|
|
@ -4100,6 +4129,16 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
|
|||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_KILL_CREDIT:
|
||||
{
|
||||
if (!GetCreatureTemplate(tmp.datalong))
|
||||
{
|
||||
sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename,tmp.datalong,tmp.id);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
||||
{
|
||||
if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
|
||||
|
|
|
|||
|
|
@ -2620,27 +2620,6 @@ enum BattleGroundTypeId
|
|||
};
|
||||
#define MAX_BATTLEGROUND_TYPE_ID 33
|
||||
|
||||
enum MailCheckMask
|
||||
{
|
||||
MAIL_CHECK_MASK_NONE = 0x00,
|
||||
MAIL_CHECK_MASK_READ = 0x01,
|
||||
MAIL_CHECK_MASK_AUCTION = 0x04,
|
||||
MAIL_CHECK_MASK_COD_PAYMENT = 0x08,
|
||||
MAIL_CHECK_MASK_RETURNED = 0x10
|
||||
};
|
||||
|
||||
// gathered from Stationery.dbc
|
||||
enum MailStationery
|
||||
{
|
||||
MAIL_STATIONERY_UNKNOWN = 1,
|
||||
MAIL_STATIONERY_NORMAL = 41,
|
||||
MAIL_STATIONERY_GM = 61,
|
||||
MAIL_STATIONERY_AUCTION = 62,
|
||||
MAIL_STATIONERY_VAL = 64,
|
||||
MAIL_STATIONERY_CHR = 65,
|
||||
MAIL_STATIONERY_ORP = 67, // new in 3.2.2
|
||||
};
|
||||
|
||||
enum MailResponseType
|
||||
{
|
||||
MAIL_SEND = 0,
|
||||
|
|
|
|||
|
|
@ -343,6 +343,7 @@ enum RealmZone
|
|||
#define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
|
||||
#define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
|
||||
#define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
|
||||
#define SCRIPT_COMMAND_KILL_CREDIT 8 // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit)
|
||||
#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
|
||||
#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
|
||||
#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
|
||||
|
|
|
|||
|
|
@ -25,8 +25,8 @@ extern DatabasePostgre WorldDatabase;
|
|||
extern DatabaseMysql WorldDatabase;
|
||||
#endif
|
||||
|
||||
const char CreatureInfosrcfmt[]="iiiiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiis";
|
||||
const char CreatureInfodstfmt[]="iiiiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiii";
|
||||
const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiis";
|
||||
const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiii";
|
||||
const char CreatureDataAddonInfofmt[]="iiiiiis";
|
||||
const char CreatureModelfmt[]="iffbi";
|
||||
const char CreatureInfoAddonInfofmt[]="iiiiiis";
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8770"
|
||||
#define REVISION_NR "8779"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_8721_01_characters_guild"
|
||||
#define REVISION_DB_MANGOS "required_8770_01_mangos_quest_template"
|
||||
#define REVISION_DB_MANGOS "required_8777_02_mangos_gameobject"
|
||||
#define REVISION_DB_REALMD "required_8728_01_realmd_account"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue