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[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus.
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29 changed files with 319 additions and 262 deletions
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@ -650,6 +650,19 @@ void ArenaTeam::FinishWeek()
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}
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}
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bool ArenaTeam::IsFighting() const
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{
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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if (Player *p = objmgr.GetPlayer(itr->guid))
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{
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if (p->GetMap()->IsBattleArena())
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return true;
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}
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}
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return false;
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}
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/*
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arenateam fields (id from 2.3.3 client):
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1414 - arena team id 2v2
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