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[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus.
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29 changed files with 319 additions and 262 deletions
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@ -29,6 +29,7 @@
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#include "BattleGround.h"
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#include "WaypointMovementGenerator.h"
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#include "InstanceSaveMgr.h"
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#include "ObjectMgr.h"
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void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
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{
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