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[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus.
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29 changed files with 319 additions and 262 deletions
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@ -18376,7 +18376,7 @@ bool Player::InArena() const
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return true;
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}
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bool Player::GetBGAccessByLevel(uint32 bgTypeId) const
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bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
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{
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// get a template bg instead of running one
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BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
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