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[8602] update movement packet when unit dies
this avoids, that feared creatures walk away after dead (happens often if a creature dies in fear)
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2 changed files with 4 additions and 1 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8601"
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#define REVISION_NR "8602"
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#endif // __REVISION_NR_H__
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