[8602] update movement packet when unit dies

this avoids, that feared creatures walk away after dead
(happens often if a creature dies in fear)
This commit is contained in:
balrok 2009-10-08 18:35:20 +02:00
parent 308439a335
commit 5a48fe3c96
2 changed files with 4 additions and 1 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8601"
#define REVISION_NR "8602"
#endif // __REVISION_NR_H__