diff --git a/src/game/AnimalRandomMovementGenerator.h b/src/game/AnimalRandomMovementGenerator.h
deleted file mode 100644
index 8727ea027..000000000
--- a/src/game/AnimalRandomMovementGenerator.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
- * Copyright (C) 2005-2010 MaNGOS
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef MANGOS_ANIMAL_RANDOMMOVEMENTGENERATOR_H
-#define MANGOS_ANIMAL_RANDOMMOVEMENTGENERATOR_H
-
-/** AnimalRandomMovementGenerator follows the research on
- * quantifying scale-dependant effects of animal movement
- * with simple per-location models (R.H. Gardner, R.V. O'Neil,
- * M.G: Turner and V.H. Dale). It is specifically used on
- * animal creatures.
- */
-#endif
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index 42e6e39aa..fec81601a 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -34,7 +34,6 @@ libmangosgame_a_SOURCES = \
AchievementMgr.cpp \
AggressorAI.cpp \
AggressorAI.h \
- AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 4bdb85d4d..371b39c3b 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -36,7 +36,7 @@ enum MovementGeneratorType
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
- ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
+ ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // Just a dummy
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 11dcf5f55..f1849783a 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "9189"
+ #define REVISION_NR "9190"
#endif // __REVISION_NR_H__
diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj
index eaa5566eb..5654e3ded 100644
--- a/win/VC100/game.vcxproj
+++ b/win/VC100/game.vcxproj
@@ -496,7 +496,6 @@
-
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index 31f979dbd..acc791552 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -1013,10 +1013,6 @@
-
-
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj
index 4aa9c1a3b..10be7d1f4 100644
--- a/win/VC90/game.vcproj
+++ b/win/VC90/game.vcproj
@@ -1014,10 +1014,6 @@
-
-