From 5a580d954b857bdb78fce138b22c7e5fd1de861d Mon Sep 17 00:00:00 2001 From: hunuza Date: Wed, 12 Nov 2008 17:18:01 +0100 Subject: [PATCH] Fix a crash in add friend/ignore callback. (check if player still logged in) --- src/game/MiscHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 24a9bfbe2..5c4096493 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -490,7 +490,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc delete result; WorldSession * session = sWorld.FindSession(accountId); - if(!session) + if(!session || !session->GetPlayer()) return; FriendsResult friendResult = FRIEND_NOT_FOUND; @@ -573,7 +573,7 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 acc delete result; WorldSession * session = sWorld.FindSession(accountId); - if(!session) + if(!session || !session->GetPlayer()) return; FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;