[7728] Use correct loot_type values in data sent to client instead long time existed hacks. Code cleanups.

Thanks to Seizerkiller and TOM_RUS for help in reseach.
This commit is contained in:
VladimirMangos 2009-04-27 21:19:51 +04:00
parent 9ab8c6edd3
commit 5b9e46edea
3 changed files with 51 additions and 76 deletions

View file

@ -1134,7 +1134,7 @@ void Player::Update( uint32 p_time )
if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
{
Unit *pVictim = getVictim();
if( !IsNonMeleeSpellCasted(false) && pVictim)
if (pVictim && !IsNonMeleeSpellCasted(false))
{
// default combat reach 10
// TODO add weapon,skill check
@ -7083,12 +7083,6 @@ void Player::RemovedInsignia(Player* looterPlr)
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
/*Loot type MUST be
1-corpse, go
2-skinning
3-Fishing
*/
void Player::SendLootRelease( uint64 guid )
{
WorldPacket data( SMSG_LOOT_RELEASE_RESPONSE, (8+1) );
@ -7120,18 +7114,18 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot = &go->loot;
if(go->getLootState() == GO_READY)
if (go->getLootState() == GO_READY)
{
uint32 lootid = go->GetLootId();
if(lootid)
if (lootid)
{
sLog.outDebug(" if(lootid)");
loot->clear();
loot->FillLoot(lootid, LootTemplates_Gameobject, this, false);
}
if(loot_type == LOOT_FISHING)
if (loot_type == LOOT_FISHING)
go->getFishLoot(loot,this);
go->SetLootState(GO_ACTIVATED);
@ -7147,50 +7141,28 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
return;
}
if(loot_type == LOOT_DISENCHANTING)
loot = &item->loot;
if (!item->m_lootGenerated)
{
loot = &item->loot;
item->m_lootGenerated = true;
loot->clear();
if(!item->m_lootGenerated)
switch(loot_type)
{
item->m_lootGenerated = true;
loot->clear();
loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
}
}
else if(loot_type == LOOT_PROSPECTING)
{
loot = &item->loot;
if(!item->m_lootGenerated)
{
item->m_lootGenerated = true;
loot->clear();
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
}
}
else if(loot_type == LOOT_MILLING)
{
loot = &item->loot;
if(!item->m_lootGenerated)
{
item->m_lootGenerated = true;
loot->clear();
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
}
}
else
{
loot = &item->loot;
if(!item->m_lootGenerated)
{
item->m_lootGenerated = true;
loot->clear();
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
case LOOT_DISENCHANTING:
loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
break;
case LOOT_PROSPECTING:
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
break;
case LOOT_MILLING:
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
break;
default:
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
break;
}
}
}
@ -7230,7 +7202,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
return;
}
if(loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
{
SendLootRelease(guid);
return;
@ -7238,9 +7210,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot = &creature->loot;
if(loot_type == LOOT_PICKPOCKETING)
if (loot_type == LOOT_PICKPOCKETING)
{
if ( !creature->lootForPickPocketed )
if (!creature->lootForPickPocketed)
{
creature->lootForPickPocketed = true;
loot->clear();
@ -7270,7 +7242,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->clear();
}
if(!creature->lootForBody)
if (!creature->lootForBody)
{
creature->lootForBody = true;
loot->clear();
@ -7280,7 +7252,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
if(Group* group = recipient->GetGroup())
if (Group* group = recipient->GetGroup())
{
group->UpdateLooterGuid(creature,true);
@ -7313,13 +7285,13 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
if(Group* group = GetGroup())
{
if( group == recipient->GetGroup() )
if (group == recipient->GetGroup())
{
if(group->GetLootMethod() == FREE_FOR_ALL)
if (group->GetLootMethod() == FREE_FOR_ALL)
permission = ALL_PERMISSION;
else if(group->GetLooterGuid() == GetGUID())
else if (group->GetLooterGuid() == GetGUID())
{
if(group->GetLootMethod() == MASTER_LOOT)
if (group->GetLootMethod() == MASTER_LOOT)
permission = MASTER_PERMISSION;
else
permission = ALL_PERMISSION;
@ -7330,7 +7302,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
else
permission = NONE_PERMISSION;
}
else if(recipient == this)
else if (recipient == this)
permission = ALL_PERMISSION;
else
permission = NONE_PERMISSION;
@ -7340,12 +7312,13 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
SetLootGUID(guid);
// LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_DISENCHANTING, LOOT_INSIGNIA and LOOT_MILLING unsupported by client, sending LOOT_SKINNING instead
if(loot_type == LOOT_PICKPOCKETING || loot_type == LOOT_DISENCHANTING || loot_type == LOOT_PROSPECTING || loot_type == LOOT_INSIGNIA || loot_type == LOOT_MILLING)
loot_type = LOOT_SKINNING;
if(loot_type == LOOT_FISHINGHOLE)
loot_type = LOOT_FISHING;
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
switch(loot_type)
{
case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break;
case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break;
default: break;
}
WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
@ -7359,7 +7332,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (permission != NONE_PERMISSION)
loot->AddLooter(GetGUID());
if ( loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid) )
if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
}