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[c12640] Fix sending player cooldowns after map change/login and Correct logic in SpellMgr::IsSpellProcEventCanTriggeredBy
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622cd2edd2
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5bb01c478e
3 changed files with 3 additions and 3 deletions
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@ -2914,7 +2914,7 @@ void Player::SendInitialSpells()
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data << uint32(itr->first);
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data << uint16(itr->second.itemid); // cast item id
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data << uint32(itr->second.itemid); // cast item id
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data << uint16(sEntry->GetCategory()); // spell category
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// send infinity cooldown in special format
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@ -1773,7 +1773,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
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SpellClassOptionsEntry const* spellClassOptions = procSpell->GetSpellClassOptions();
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// Check (if set) for spellFamilyName
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if (spellProcEvent->spellFamilyName && (!spellClassOptions || spellProcEvent->spellFamilyName != spellClassOptions->SpellFamilyName))
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if (spellProcEvent->spellFamilyName && (!spellClassOptions && spellProcEvent->spellFamilyName != SPELLFAMILY_GENERIC || spellProcEvent->spellFamilyName != spellClassOptions->SpellFamilyName))
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return false;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12639"
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#define REVISION_NR "12640"
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#endif // __REVISION_NR_H__
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