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[7628] Implement .reload for static achievement tables.
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7d06858866
commit
5c7b3e1f50
5 changed files with 48 additions and 3 deletions
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@ -270,6 +270,7 @@ class ChatHandler
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bool HandleQuestComplete(const char * args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllAchievementCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadAllLootCommand(const char* args);
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@ -281,6 +282,8 @@ class ChatHandler
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bool HandleReloadConfigCommand(const char* args);
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bool HandleReloadAchievementCriteriaDataCommand(const char* args);
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bool HandleReloadAchievementRewardCommand(const char* args);
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bool HandleReloadAreaTriggerTavernCommand(const char* args);
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bool HandleReloadAreaTriggerTeleportCommand(const char* args);
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bool HandleReloadEventScriptsCommand(const char* args);
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@ -294,6 +297,7 @@ class ChatHandler
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadLocalesAchievementRewardCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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bool HandleReloadLocalesItemCommand(const char* args);
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