[7628] Implement .reload for static achievement tables.

This commit is contained in:
VladimirMangos 2009-04-07 02:59:33 +04:00
parent 7d06858866
commit 5c7b3e1f50
5 changed files with 48 additions and 3 deletions

View file

@ -270,6 +270,7 @@ class ChatHandler
bool HandleQuestComplete(const char * args);
bool HandleReloadAllCommand(const char* args);
bool HandleReloadAllAchievementCommand(const char* args);
bool HandleReloadAllAreaCommand(const char* args);
bool HandleReloadAllItemCommand(const char* args);
bool HandleReloadAllLootCommand(const char* args);
@ -281,6 +282,8 @@ class ChatHandler
bool HandleReloadConfigCommand(const char* args);
bool HandleReloadAchievementCriteriaDataCommand(const char* args);
bool HandleReloadAchievementRewardCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
@ -294,6 +297,7 @@ class ChatHandler
bool HandleReloadGOQuestRelationsCommand(const char* args);
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
bool HandleReloadItemEnchantementsCommand(const char* args);
bool HandleReloadLocalesAchievementRewardCommand(const char* args);
bool HandleReloadLocalesCreatureCommand(const char* args);
bool HandleReloadLocalesGameobjectCommand(const char* args);
bool HandleReloadLocalesItemCommand(const char* args);