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[7628] Implement .reload for static achievement tables.
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parent
7d06858866
commit
5c7b3e1f50
5 changed files with 48 additions and 3 deletions
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@ -1443,6 +1443,8 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
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void AchievementGlobalMgr::LoadAchievementCriteriaData()
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{
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m_criteriaDataMap.clear(); // need for reload case
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QueryResult *result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
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if(!result)
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@ -1551,6 +1553,7 @@ void AchievementGlobalMgr::LoadRewards()
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return;
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}
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uint32 count = 0;
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barGoLink bar(result->GetRowCount());
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do
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@ -1634,13 +1637,14 @@ void AchievementGlobalMgr::LoadRewards()
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}
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m_achievementRewards[entry] = reward;
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
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sLog.outString( ">> Loaded %u achievement rewards", count );
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}
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void AchievementGlobalMgr::LoadRewardLocales()
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@ -359,6 +359,7 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand reloadCommandTable[] =
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{
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{ "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllCommand, "", NULL },
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{ "all_achievement",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllAchievementCommand,"", NULL },
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{ "all_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllAreaCommand, "", NULL },
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{ "all_loot", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLootCommand, "", NULL },
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{ "all_npc", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllNpcCommand, "", NULL },
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@ -370,6 +371,8 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "config", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConfigCommand, "", NULL },
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{ "achievement_criteria_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementCriteriaDataCommand, "", NULL },
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{ "achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementRewardCommand, "", NULL },
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{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
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{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
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{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
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@ -389,6 +392,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
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{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
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{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
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{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
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{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
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{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
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{ "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL },
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@ -270,6 +270,7 @@ class ChatHandler
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bool HandleQuestComplete(const char * args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllAchievementCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadAllLootCommand(const char* args);
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@ -281,6 +282,8 @@ class ChatHandler
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bool HandleReloadConfigCommand(const char* args);
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bool HandleReloadAchievementCriteriaDataCommand(const char* args);
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bool HandleReloadAchievementRewardCommand(const char* args);
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bool HandleReloadAreaTriggerTavernCommand(const char* args);
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bool HandleReloadAreaTriggerTeleportCommand(const char* args);
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bool HandleReloadEventScriptsCommand(const char* args);
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@ -294,6 +297,7 @@ class ChatHandler
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadLocalesAchievementRewardCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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bool HandleReloadLocalesItemCommand(const char* args);
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@ -55,6 +55,7 @@ bool ChatHandler::HandleReloadAllCommand(const char*)
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{
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HandleReloadSkillFishingBaseLevelCommand("");
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HandleReloadAllAchievementCommand("");
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HandleReloadAllAreaCommand("");
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HandleReloadAllLootCommand("");
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HandleReloadAllNpcCommand("");
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@ -70,6 +71,13 @@ bool ChatHandler::HandleReloadAllCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadAllAchievementCommand(const char*)
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{
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HandleReloadAchievementCriteriaDataCommand("");
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HandleReloadAchievementRewardCommand("");
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return true;
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}
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bool ChatHandler::HandleReloadAllAreaCommand(const char*)
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{
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//HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand
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@ -155,6 +163,7 @@ bool ChatHandler::HandleReloadAllItemCommand(const char*)
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bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/)
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{
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HandleReloadLocalesAchievementRewardCommand("a");
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HandleReloadLocalesCreatureCommand("a");
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HandleReloadLocalesGameobjectCommand("a");
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HandleReloadLocalesItemCommand("a");
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@ -173,6 +182,22 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
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return true;
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}
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bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*)
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{
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sLog.outString( "Re-Loading Additional Achievement Criteria Data..." );
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achievementmgr.LoadAchievementCriteriaData();
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SendGlobalSysMessage("DB table `achievement_criteria_data` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadAchievementRewardCommand(const char*)
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{
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sLog.outString( "Re-Loading Achievement Reward Data..." );
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achievementmgr.LoadRewards();
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SendGlobalSysMessage("DB table `achievement_reward` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*)
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{
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sLog.outString( "Re-Loading Tavern Area Triggers..." );
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@ -670,6 +695,14 @@ bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
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return true;
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}
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bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*)
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{
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sLog.outString( "Re-Loading Locales Achievement Reward Data..." );
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achievementmgr.LoadRewardLocales();
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SendGlobalSysMessage("DB table `locales_achievement_reward` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
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{
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sLog.outString( "Re-Loading Locales Creature ...");
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7627"
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#define REVISION_NR "7628"
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#endif // __REVISION_NR_H__
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