[9644] Changes in emotes work.

Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state

So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
This commit is contained in:
VladimirMangos 2010-03-30 22:06:20 +04:00
parent bf1903345b
commit 5c7f6356d6
9 changed files with 35 additions and 8 deletions

View file

@ -3857,7 +3857,7 @@ bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
return false;
}
target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
target->HandleEmote(emote);
return true;
}