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[9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute: oneshot or persistent state So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
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9 changed files with 35 additions and 8 deletions
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@ -3857,7 +3857,7 @@ bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
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return false;
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}
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target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
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target->HandleEmote(emote);
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return true;
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}
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