[9644] Changes in emotes work.

Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state

So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
This commit is contained in:
VladimirMangos 2010-03-30 22:06:20 +04:00
parent bf1903345b
commit 5c7f6356d6
9 changed files with 35 additions and 8 deletions

View file

@ -2973,7 +2973,7 @@ void Map::ScriptsProcess()
break;
}
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
((Creature *)source)->HandleEmote(step.script->datalong);
break;
case SCRIPT_COMMAND_FIELD_SET:
if(!source)