mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
[9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute: oneshot or persistent state So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
This commit is contained in:
parent
bf1903345b
commit
5c7f6356d6
9 changed files with 35 additions and 8 deletions
|
|
@ -2973,7 +2973,7 @@ void Map::ScriptsProcess()
|
|||
break;
|
||||
}
|
||||
|
||||
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
|
||||
((Creature *)source)->HandleEmote(step.script->datalong);
|
||||
break;
|
||||
case SCRIPT_COMMAND_FIELD_SET:
|
||||
if(!source)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue