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Fixed MSG_CORPSE_QUERY for dungeons/raids, fixed SMSG_ATTACKERSTATEUPDATE
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9 changed files with 96 additions and 48 deletions
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@ -3598,6 +3598,10 @@ void Player::SetMovement(PlayerMovementType pType)
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*/
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void Player::BuildPlayerRepop()
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{
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WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
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data.append(GetPackGUID());
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GetSession()->SendPacket(&data);
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if(getRace() == RACE_NIGHTELF)
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CastSpell(this, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
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CastSpell(this, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
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