[8433] Implement proper store and use character specific account data.

* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
  with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
This commit is contained in:
VladimirMangos 2009-08-29 10:42:57 +04:00
parent 9d64305a90
commit 5cf72882ad
15 changed files with 168 additions and 46 deletions

View file

@ -249,7 +249,7 @@ World::AddSession_ (WorldSession* s)
// Updates the population
if (pLimit > 0)
{
float popu = GetActiveSessionCount (); //updated number of users on the server
float popu = GetActiveSessionCount (); // updated number of users on the server
popu /= pLimit;
popu *= 2;
loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
@ -2159,4 +2159,4 @@ void World::LoadDBVersion()
if(m_CreatureEventAIVersion.empty())
m_CreatureEventAIVersion = "Unknown creature EventAI.";
}
}