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[8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data` * Move its in sql update from `account_data` to new table. * For client packets that can be send in loggined state or just after logout but assocualted with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT * Store low guid for loggedin player or recently logout into WorldSession.
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15 changed files with 168 additions and 46 deletions
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@ -249,7 +249,7 @@ World::AddSession_ (WorldSession* s)
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// Updates the population
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if (pLimit > 0)
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{
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float popu = GetActiveSessionCount (); //updated number of users on the server
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float popu = GetActiveSessionCount (); // updated number of users on the server
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popu /= pLimit;
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popu *= 2;
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loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
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@ -2159,4 +2159,4 @@ void World::LoadDBVersion()
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if(m_CreatureEventAIVersion.empty())
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m_CreatureEventAIVersion = "Unknown creature EventAI.";
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}
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}
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