[8433] Implement proper store and use character specific account data.

* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
  with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
This commit is contained in:
VladimirMangos 2009-08-29 10:42:57 +04:00
parent 9d64305a90
commit 5cf72882ad
15 changed files with 168 additions and 46 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_8409_01_characters_guild` bit(1) default NULL
`required_8433_01_characters_character_account_data` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -247,6 +247,28 @@ LOCK TABLES `characters` WRITE;
/*!40000 ALTER TABLE `characters` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_account_data`
--
DROP TABLE IF EXISTS `character_account_data`;
CREATE TABLE `character_account_data` (
`guid` int(11) unsigned NOT NULL default '0',
`type` int(11) unsigned NOT NULL default '0',
`time` bigint(11) unsigned NOT NULL default '0',
`data` longtext NOT NULL,
PRIMARY KEY (`guid`,`type`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
--
-- Dumping data for table `character_account_data`
--
LOCK TABLES `character_account_data` WRITE;
/*!40000 ALTER TABLE `character_account_data` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_account_data` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_achievement`
--

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@ -0,0 +1,16 @@
ALTER TABLE character_db_version CHANGE COLUMN required_8409_01_characters_guild required_8433_01_characters_character_account_data bit;
DROP TABLE IF EXISTS `character_account_data`;
CREATE TABLE `character_account_data` (
`guid` int(11) unsigned NOT NULL default '0',
`type` int(11) unsigned NOT NULL default '0',
`time` bigint(11) unsigned NOT NULL default '0',
`data` longtext NOT NULL,
PRIMARY KEY (`guid`,`type`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT INTO character_account_data
SELECT c.guid as guid, a.type as type, a.time as time, a.data as data
FROM characters c LEFT JOIN account_data a ON c.account = a.account WHERE a.type IN (1, 3, 5, 6, 7);
DELETE FROM account_data WHERE type IN (1, 3, 5, 6, 7);

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@ -95,6 +95,7 @@ pkgdata_DATA = \
8409_01_characters_guild.sql \
8412_01_mangos_mangos_string.sql \
8416_01_mangos_spell_learn_spell.sql \
8433_01_characters_character_account_data.sql \
README
## Additional files to include when running 'make dist'
@ -170,4 +171,5 @@ EXTRA_DIST = \
8409_01_characters_guild.sql \
8412_01_mangos_mangos_string.sql \
8416_01_mangos_spell_learn_spell.sql \
8433_01_characters_character_account_data.sql \
README

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@ -83,6 +83,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid));
return res;
}
@ -580,12 +581,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data << pCurrChar->GetOrientation();
SendPacket(&data);
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
data << uint32(GetAccountData(i)->Time); // also unix time
SendPacket(&data);
// load player specific part before send times
LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes();
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value

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@ -866,7 +866,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
if(decompressedSize == 0) // erase
{
SetAccountData(type, 0, "");
SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
@ -899,7 +899,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
std::string adata;
dest >> adata;
SetAccountData(type, timestamp, adata);
SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
@ -919,7 +919,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
if(type > NUM_ACCOUNT_DATA_TYPES)
return;
AccountData *adata = GetAccountData(type);
AccountData *adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();

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@ -310,7 +310,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleIgnoreTradeOpcode },
/*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleAcceptTradeOpcode },
/*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleUnacceptTradeOpcode },
/*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_AUTHED, &WorldSession::HandleCancelTradeOpcode },
/*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleCancelTradeOpcode},
/*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeItemOpcode },
/*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleClearTradeItemOpcode },
/*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeGoldOpcode },
@ -549,7 +549,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_LOGGEDIN, &WorldSession::HandleRequestAccountData },
/*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, &WorldSession::HandleUpdateAccountData },
/*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleUpdateAccountData},
/*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x20E*/ { "SMSG_POWERGAINLOG_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -1005,7 +1005,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelDisplayListQuery },
/*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleSetActiveVoiceChannel },
/*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleSetActiveVoiceChannel },
/*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleGetChannelMemberCount },
/*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelVoiceOnOpcode },

View file

@ -1269,9 +1269,10 @@ enum Opcodes
/// Player state
enum SessionStatus
{
STATUS_AUTHED = 0, ///< Player authenticated
STATUS_LOGGEDIN, ///< Player in game
STATUS_TRANSFER, ///< Player transferring to another map
STATUS_AUTHED = 0, ///< Player authenticated (_player==NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
};

View file

@ -3976,6 +3976,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);

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@ -867,7 +867,8 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
PLAYER_LOGIN_QUERY_LOADBGDATA = 21,
MAX_PLAYER_LOGIN_QUERY = 22
PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 22,
MAX_PLAYER_LOGIN_QUERY = 23
};
enum PlayerDelayedOperations

View file

@ -451,7 +451,7 @@ void WorldSession::SendCancelTrade()
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
// sended also after LOGOUT COMPLETE
if(_player) // needed because STATUS_AUTHED
if(_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
_player->TradeCancel(true);
}

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@ -249,7 +249,7 @@ World::AddSession_ (WorldSession* s)
// Updates the population
if (pLimit > 0)
{
float popu = GetActiveSessionCount (); //updated number of users on the server
float popu = GetActiveSessionCount (); // updated number of users on the server
popu /= pLimit;
popu *= 2;
loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
@ -2159,4 +2159,4 @@ void World::LoadDBVersion()
if(m_CreatureEventAIVersion.empty())
m_CreatureEventAIVersion = "Unknown creature EventAI.";
}
}

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@ -201,6 +201,19 @@ bool WorldSession::Update(uint32 /*diff*/)
}
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
if(!_player && !m_playerRecentlyLogout)
{
LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
}
else
{
// not expected _player or must checked in packet hanlder
(this->*opHandle.handler)(*packet);
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
}
break;
case STATUS_TRANSFER:
if(!_player)
LogUnexpectedOpcode(packet, "the player has not logged in yet");
@ -422,7 +435,7 @@ void WorldSession::LogoutPlayer(bool Save)
// calls to GetMap in this case may cause crashes
Map* _map = _player->GetMap();
_map->Remove(_player, true);
_player = NULL; // deleted in Remove call
SetPlayer(NULL); // deleted in Remove call
///- Send the 'logout complete' packet to the client
WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 );
@ -558,15 +571,19 @@ void WorldSession::SendAuthWaitQue(uint32 position)
}
}
void WorldSession::LoadAccountData()
void WorldSession::LoadGlobalAccountData()
{
LoadAccountData(
CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
GLOBAL_CACHE_MASK
);
}
void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
{
AccountData data;
m_accountData[i] = data;
}
QueryResult *result = CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId());
if(mask & (1 < i))
m_accountData[i] = AccountData();
if(!result)
return;
@ -576,28 +593,65 @@ void WorldSession::LoadAccountData()
Field *fields = result->Fetch();
uint32 type = fields[0].GetUInt32();
if(type < NUM_ACCOUNT_DATA_TYPES)
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
m_accountData[type].Time = fields[1].GetUInt32();
m_accountData[type].Data = fields[2].GetCppString();
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data");
continue;
}
if ((mask & (1 << type))==0)
{
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data");
continue;
}
m_accountData[type].Time = fields[1].GetUInt32();
m_accountData[type].Data = fields[2].GetCppString();
} while (result->NextRow());
delete result;
}
void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data)
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
{
if ((1 << type) & GLOBAL_CACHE_MASK)
{
uint32 acc = GetAccountId();
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction ();
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
if(!m_GUIDLow)
return;
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction ();
}
m_accountData[type].Time = time_;
m_accountData[type].Data = data;
}
uint32 acc = GetAccountId();
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction ();
void WorldSession::SendAccountDataTimes()
{
WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
data << uint32(m_accountData[i].Time); // also unix time
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
@ -824,3 +878,12 @@ void WorldSession::SendAddonsInfo()
SendPacket(&data);
}
void WorldSession::SetPlayer( Player *plr )
{
_player = plr;
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if(_player)
m_GUIDLow = _player->GetGUIDLow();
}

View file

@ -44,7 +44,22 @@ class QueryResult;
class LoginQueryHolder;
class CharacterHandler;
#define NUM_ACCOUNT_DATA_TYPES 8
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
GLOBAL_MACROS_CACHE = 4, // 0x10 g
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
};
#define NUM_ACCOUNT_DATA_TYPES 8
#define GLOBAL_CACHE_MASK 0x15
#define PER_CHARACTER_CACHE_MASK 0xEA
struct AccountData
{
@ -125,7 +140,7 @@ class MANGOS_DLL_SPEC WorldSession
char const* GetPlayerName() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player *plr) { _player = plr; }
void SetPlayer(Player *plr);
uint8 Expansion() const { return m_expansion; }
/// Session in auth.queue currently
@ -184,9 +199,11 @@ class MANGOS_DLL_SPEC WorldSession
void SendPetNameQuery(uint64 guid, uint32 petnumber);
// Account Data
AccountData *GetAccountData(uint32 type) { return &m_accountData[type]; }
void SetAccountData(uint32 type, time_t time_, std::string data);
void LoadAccountData();
AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t time_, std::string data);
void SendAccountDataTimes();
void LoadGlobalAccountData();
void LoadAccountData(QueryResult* result, uint32 mask);
void LoadTutorialsData();
void SendTutorialsData();
void SaveTutorialsData();
@ -719,6 +736,7 @@ class MANGOS_DLL_SPEC WorldSession
void LogUnexpectedOpcode(WorldPacket *packet, const char * reason);
void LogUnprocessedTail(WorldPacket *packet);
uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
Player *_player;
WorldSocket *m_Socket;
std::string m_Address;

View file

@ -981,7 +981,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
m_Crypt.Init(&K);
m_Session->LoadAccountData();
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8432"
#define REVISION_NR "8433"
#endif // __REVISION_NR_H__