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[8929] Implement gossip scripts to be used with gossip_menu_option.action_script_id
Note that script is implemented for GOSSIP_OPTION_GOSSIP only (as not expected needed for other gossip options). Also add a few more startup checks for LoadGossipMenuItems with check for basic errors in fields
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parent
ec0043ac64
commit
5d2189b7b7
10 changed files with 116 additions and 11 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_8923_01_mangos_gossip` bit(1) default NULL
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`required_8929_01_mangos_gossip_scripts` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -1981,6 +1981,33 @@ INSERT INTO gossip_menu_option VALUES
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/*!40000 ALTER TABLE `gossip_menu` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `gossip_scripts`
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--
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DROP TABLE IF EXISTS `gossip_scripts`;
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CREATE TABLE `gossip_scripts` (
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`id` mediumint(8) unsigned NOT NULL default '0',
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`delay` int(10) unsigned NOT NULL default '0',
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`command` mediumint(8) unsigned NOT NULL default '0',
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`datalong` mediumint(8) unsigned NOT NULL default '0',
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`datalong2` int(10) unsigned NOT NULL default '0',
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`dataint` int(11) NOT NULL default '0',
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`x` float NOT NULL default '0',
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`y` float NOT NULL default '0',
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`z` float NOT NULL default '0',
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`o` float NOT NULL default '0'
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Dumping data for table `gossip_scripts`
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--
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LOCK TABLES `gossip_scripts` WRITE;
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/*!40000 ALTER TABLE `gossip_scripts` DISABLE KEYS */;
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/*!40000 ALTER TABLE `gossip_scripts` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `instance_template`
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--
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15
sql/updates/8929_01_mangos_gossip_scripts.sql
Normal file
15
sql/updates/8929_01_mangos_gossip_scripts.sql
Normal file
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@ -0,0 +1,15 @@
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ALTER TABLE db_version CHANGE COLUMN required_8923_01_mangos_gossip required_8929_01_mangos_gossip_scripts bit;
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DROP TABLE IF EXISTS `gossip_scripts`;
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CREATE TABLE `gossip_scripts` (
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`id` mediumint(8) unsigned NOT NULL default '0',
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`delay` int(10) unsigned NOT NULL default '0',
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`command` mediumint(8) unsigned NOT NULL default '0',
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`datalong` mediumint(8) unsigned NOT NULL default '0',
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`datalong2` int(10) unsigned NOT NULL default '0',
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`dataint` int(11) NOT NULL default '0',
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`x` float NOT NULL default '0',
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`y` float NOT NULL default '0',
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`z` float NOT NULL default '0',
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`o` float NOT NULL default '0'
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@ -190,6 +190,7 @@ pkgdata_DATA = \
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8912_01_mangos_spell_proc_event.sql \
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8917_01_mangos_spell_proc_event.sql \
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8923_01_mangos_gossip.sql \
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8929_01_mangos_gossip_scripts.sql \
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README
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## Additional files to include when running 'make dist'
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@ -360,4 +361,5 @@ EXTRA_DIST = \
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8912_01_mangos_spell_proc_event.sql \
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8917_01_mangos_spell_proc_event.sql \
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8923_01_mangos_gossip.sql \
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8929_01_mangos_gossip_scripts.sql \
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README
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@ -47,7 +47,8 @@ enum Gossip_Option
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GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304)
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GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096)
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GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_UNLEARNPETSKILLS = 17 //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_UNLEARNPETSKILLS = 17, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_MAX
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};
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enum GossipOptionIcon
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@ -62,7 +63,8 @@ enum GossipOptionIcon
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GOSSIP_ICON_TALK = 7, //white chat bubble with black dots
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GOSSIP_ICON_TABARD = 8, //tabard
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GOSSIP_ICON_BATTLE = 9, //two swords
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GOSSIP_ICON_DOT = 10 //yellow dot
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GOSSIP_ICON_DOT = 10, //yellow dot
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GOSSIP_ICON_MAX
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};
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//POI icons. Many more exist, list not complete.
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@ -43,6 +43,7 @@
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#include "SpellAuras.h"
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#include "Util.h"
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#include "WaypointManager.h"
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#include "GossipDef.h"
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INSTANTIATE_SINGLETON_1(ObjectMgr);
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@ -51,6 +52,7 @@ ScriptMapMap sQuestStartScripts;
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ScriptMapMap sSpellScripts;
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ScriptMapMap sGameObjectScripts;
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ScriptMapMap sEventScripts;
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ScriptMapMap sGossipScripts;
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bool normalizePlayerName(std::string& name)
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{
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@ -4442,6 +4444,13 @@ void ObjectMgr::LoadEventScripts()
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}
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}
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void ObjectMgr::LoadGossipScripts()
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{
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LoadScripts(sGossipScripts, "gossip_scripts");
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// checks are done in LoadGossipMenuItems
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}
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void ObjectMgr::LoadItemTexts()
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{
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QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
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@ -7918,7 +7927,7 @@ void ObjectMgr::LoadGossipMenuItems()
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded gossip_menu_items, table is empty!");
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sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
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return;
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}
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@ -7926,6 +7935,11 @@ void ObjectMgr::LoadGossipMenuItems()
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uint32 count = 0;
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std::set<uint32> gossipScriptSet;
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for(ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
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gossipScriptSet.insert(itr->first);
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do
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{
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bar.step();
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@ -7959,26 +7973,52 @@ void ObjectMgr::LoadGossipMenuItems()
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if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
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{
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sLog.outErrorDb("Table gossip_menu_items menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
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sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
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continue;
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}
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if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
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{
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sLog.outErrorDb("Table gossip_menu_items menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
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sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
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continue;
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}
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if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
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{
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sLog.outErrorDb("Table gossip_menu_items menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
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sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
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continue;
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}
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if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
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{
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sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
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gMenuItem.option_icon = GOSSIP_ICON_CHAT;
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}
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if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
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sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
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if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
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{
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sLog.outErrorDb("Table gossip_menu_items for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
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sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
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gMenuItem.action_poi_id = 0;
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}
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if (gMenuItem.action_script_id)
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{
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if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
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{
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sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
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continue;
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}
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if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
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{
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sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
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continue;
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}
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gossipScriptSet.erase(gMenuItem.action_script_id);
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}
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gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
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gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
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gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
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@ -7992,8 +8032,14 @@ void ObjectMgr::LoadGossipMenuItems()
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delete result;
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if (!gossipScriptSet.empty())
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{
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for(std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
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sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
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}
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sLog.outString();
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sLog.outString(">> Loaded %u gossip_menu_items entries", count);
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sLog.outString(">> Loaded %u gossip_menu_option entries", count);
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}
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void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )
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@ -93,6 +93,7 @@ extern ScriptMapMap sQuestStartScripts;
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extern ScriptMapMap sSpellScripts;
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extern ScriptMapMap sGameObjectScripts;
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extern ScriptMapMap sEventScripts;
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extern ScriptMapMap sGossipScripts;
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struct SpellClickInfo
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{
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@ -536,6 +537,7 @@ class ObjectMgr
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void LoadQuestStartScripts();
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void LoadEventScripts();
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void LoadSpellScripts();
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void LoadGossipScripts();
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bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
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bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
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@ -12413,6 +12413,14 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
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if (pMenuData.m_gAction_poi)
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PlayerTalkClass->SendPointOfInterest(pMenuData.m_gAction_poi);
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if (pMenuData.m_gAction_script)
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{
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if (pSource->GetTypeId() == TYPEID_UNIT)
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GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, this, pSource);
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else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
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GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, pSource, this);
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}
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break;
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}
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case GOSSIP_OPTION_SPIRITHEALER:
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@ -1402,6 +1402,9 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading Npc Text Id..." );
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sObjectMgr.LoadNpcTextId(); // must be after load Creature and NpcText
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sLog.outString( "Loading Gossip scripts..." );
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sObjectMgr.LoadGossipScripts(); // must be before gossip menu options
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sLog.outString( "Loading Gossip menus..." );
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sObjectMgr.LoadGossipMenu();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8928"
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#define REVISION_NR "8929"
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_8874_01_characters_character_skills"
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#define REVISION_DB_MANGOS "required_8923_01_mangos_gossip"
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#define REVISION_DB_MANGOS "required_8929_01_mangos_gossip_scripts"
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#define REVISION_DB_REALMD "required_8728_01_realmd_account"
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#endif // __REVISION_SQL_H__
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