diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
new file mode 100644
index 000000000..170e1a8c4
--- /dev/null
+++ b/src/game/AchievementMgr.cpp
@@ -0,0 +1,72 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "AchievementMgr.h"
+#include "Common.h"
+#include "Player.h"
+#include "WorldPacket.h"
+
+AchievementMgr::AchievementMgr(Player *player)
+{
+ m_player = player;
+}
+
+void AchievementMgr::SaveToDB()
+{
+ // TODO store achievements
+}
+
+void AchievementMgr::LoadFromDB()
+{
+ // TODO load achievements
+}
+
+void AchievementMgr::SendAchievementEarned(uint32 achievementId)
+{
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ data << uint8(CHAT_MSG_ACHIEVEMENT);
+ data << uint32(LANG_UNIVERSAL);
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(0);
+ data << uint64(GetPlayer()->GetGUID());
+ const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
+ data << uint32(strlen(msg));
+ data << msg;
+ data << uint8(0);
+ data << uint32(achievementId);
+ GetPlayer()->SendMessageToSet(&data, true);
+
+ data.Initialize(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(achievementId);
+ data << uint64(0x0000000); // magic number? same as in SMSG_CRITERIA_UPDATE. static for every player?
+ GetPlayer()->SendMessageToSet(&data, true);
+}
+
+void AchievementMgr::SendCriteriaUpdate(uint32 criteriaId, uint32 counter)
+{
+ WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
+ data << uint32(criteriaId);
+ data << uint8(counter);
+ data << uint8(counter);// 2 times?
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint64(0x0000000); // unknown, same as in SMSG_EARNED_ACHIEVEMENT, static for every player?
+ data << uint32(0); // unknown, 0
+ GetPlayer()->SendMessageToSet(&data, true);
+}
+
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
new file mode 100644
index 000000000..7e7b6ccf2
--- /dev/null
+++ b/src/game/AchievementMgr.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#ifndef __MANGOS_ACHIEVEMENTMGR_H
+#define __MANGOS_ACHIEVEMENTMGR_H
+
+#include "Player.h"
+
+class AchievementMgr
+{
+ public:
+ AchievementMgr(Player* pl);
+
+ void LoadFromDB();
+ void SaveToDB();
+ void SendAchievementEarned(uint32 achievementId);
+ void SendCriteriaUpdate(uint32 criteriaId, uint32 counter);
+
+ Player* GetPlayer() { return m_player;}
+
+ private:
+ Player* m_player;
+};
+
+
+#endif
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index 307ffd305..7d583d0e6 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -30,6 +30,8 @@ noinst_LIBRARIES = libmangosgame.a
libmangosgame_a_SOURCES = \
AccountMgr.cpp \
AccountMgr.h \
+ AchievementMgr.h \
+ AchievementMgr.cpp \
AddonHandler.cpp \
AddonHandler.h \
AggressorAI.cpp \
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2a83ed57a..f3a28a6a5 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -58,6 +58,7 @@
#include "Database/DatabaseImpl.h"
#include "Spell.h"
#include "SocialMgr.h"
+#include "AchievementMgr.h"
#include
@@ -420,6 +421,7 @@ Player::Player (WorldSession *session): Unit()
m_contestedPvPTimer = 0;
m_declinedname = NULL;
+ m_achievementMgr = NULL;
}
Player::~Player ()
@@ -466,6 +468,7 @@ Player::~Player ()
itr->second.save->RemovePlayer(this);
delete m_declinedname;
+ delete m_achievementMgr;
}
void Player::CleanupsBeforeDelete()
@@ -13971,6 +13974,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
+ m_achievementMgr = new AchievementMgr(this);
+ m_achievementMgr->LoadFromDB();
+
if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
return false;
@@ -15190,6 +15196,7 @@ void Player::SaveToDB()
// save pet (hunter pet level and experience and all type pets health/mana).
if(Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ m_achievementMgr->SaveToDB();
}
// fast save function for item/money cheating preventing - save only inventory and money state
diff --git a/src/game/Player.h b/src/game/Player.h
index d026143d1..6b8db076a 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -45,6 +45,7 @@ class PlayerMenu;
class Transport;
class UpdateMask;
class PlayerSocial;
+class AchievementMgr;
typedef std::deque PlayerMails;
@@ -2054,6 +2055,7 @@ class MANGOS_DLL_SPEC Player : public Unit
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
+ AchievementMgr *GetAchievementMgr() { return m_achievementMgr; }
protected:
/*********************************************************/
@@ -2284,6 +2286,7 @@ class MANGOS_DLL_SPEC Player : public Unit
WorldLocation m_teleport_dest;
DeclinedName *m_declinedname;
+ AchievementMgr *m_achievementMgr;
private:
// internal common parts for CanStore/StoreItem functions
uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;