[11974] Fix spell targeting for some spells like 20243

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
Reamer 2012-04-22 22:08:11 +02:00 committed by Schmoozerd
parent f3f3349661
commit 5d445d5da9
2 changed files with 3 additions and 2 deletions

View file

@ -448,7 +448,7 @@ void Spell::FillTargetMap()
{
// not call for empty effect.
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
if (m_spellInfo->Effect[i] == 0)
if (m_spellInfo->Effect[i] == SPELL_EFFECT_NONE)
continue;
// targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT
@ -470,6 +470,7 @@ void Spell::FillTargetMap()
{
// Check if same target, but handle i.e. AreaAuras different
if (m_spellInfo->EffectImplicitTargetA[i] == m_spellInfo->EffectImplicitTargetA[j] && m_spellInfo->EffectImplicitTargetB[i] == m_spellInfo->EffectImplicitTargetB[j]
&& m_spellInfo->Effect[j] != SPELL_EFFECT_NONE
&& !IsAreaAuraEffect(m_spellInfo->Effect[i]) && !IsAreaAuraEffect(m_spellInfo->Effect[j]))
// Add further conditions here if required
{

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11973"
#define REVISION_NR "11974"
#endif // __REVISION_NR_H__