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[8142] Remade precast spell system to be more similar to trigger spell system.
* Removed runtime allocation of list * Methods and defines from precast spell system and trigger system moved closer to each other Signed-off-by: ApoC <apoc@nymfe.net>
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42300153ce
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5d4b581009
3 changed files with 9 additions and 17 deletions
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@ -395,6 +395,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
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m_castPositionX = m_castPositionY = m_castPositionZ = 0;
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m_TriggerSpells.clear();
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m_preCastSpells.clear();
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m_IsTriggeredSpell = triggered;
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//m_AreaAura = false;
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m_CastItem = NULL;
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@ -405,7 +406,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
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focusObject = NULL;
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m_cast_count = 0;
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m_glyphIndex = 0;
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m_preCastSpells = NULL;
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m_triggeredByAuraSpell = NULL;
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//Auto Shot & Shoot (wand)
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@ -445,7 +445,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
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Spell::~Spell()
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{
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delete m_preCastSpells;
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}
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template<typename T>
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@ -1239,12 +1238,11 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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unit->IncrDiminishing(m_diminishGroup);
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// Apply additional spell effects to target
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if (m_preCastSpells)
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while (!m_preCastSpells.empty())
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{
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for (SpellPrecasts::const_iterator i = m_preCastSpells->begin(); i != m_preCastSpells->end(); ++i)
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m_caster->CastSpell(unit, *i, true, m_CastItem);
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delete m_preCastSpells;
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m_preCastSpells = NULL;
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uint32 spellId = *m_preCastSpells.begin();
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m_caster->CastSpell(unit, spellId, true, m_CastItem);
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m_preCastSpells.erase(m_preCastSpells.begin());
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}
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for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
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