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Merge branch 'master' into 303
Conflicts: src/game/Player.h
This commit is contained in:
commit
5d4d7292b9
47 changed files with 244 additions and 209 deletions
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@ -153,20 +153,11 @@ void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason)
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(uint32 /*diff*/)
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{
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if (m_Socket && m_Socket->IsClosed ())
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{
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m_Socket->RemoveReference ();
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m_Socket = NULL;
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}
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WorldPacket *packet;
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///- Retrieve packets from the receive queue and call the appropriate handlers
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/// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list?
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/// answer : there is a way, but this is better, because it would use redundant RAM
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while (!_recvQueue.empty())
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/// not proccess packets if socket already closed
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while (!_recvQueue.empty() && m_Socket && !m_Socket->IsClosed ())
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{
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packet = _recvQueue.next();
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WorldPacket *packet = _recvQueue.next();
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/*#if 1
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sLog.outError( "MOEP: %s (0x%.4X)",
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@ -226,6 +217,13 @@ bool WorldSession::Update(uint32 /*diff*/)
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delete packet;
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}
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///- Cleanup socket pointer if need
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if (m_Socket && m_Socket->IsClosed ())
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{
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m_Socket->RemoveReference ();
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m_Socket = NULL;
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}
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///- If necessary, log the player out
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time_t currTime = time(NULL);
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if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
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