Merge branch 'master' into 303

Conflicts:
	src/game/Player.h
This commit is contained in:
tomrus88 2008-12-12 18:14:49 +03:00
commit 5d4d7292b9
47 changed files with 244 additions and 209 deletions

View file

@ -43,8 +43,8 @@ namespace VMAP
G3D::Array<std::string> iMainFiles;
G3D::Array<std::string> iSingeFiles;
void appendToMain(std::string pStr) { iMainFiles.append(pStr); }
void appendToSingle(std::string pStr) { iSingeFiles.append(pStr); }
void appendToMain(const std::string& pStr) { iMainFiles.append(pStr); }
void appendToSingle(const std::string& pStr) { iSingeFiles.append(pStr); }
size_t size() { return (iMainFiles.size() + iSingeFiles.size()); }
};
@ -113,7 +113,7 @@ namespace VMAP
const NameCollection getFilenamesForCoordinate(unsigned int pMapId, int xPos, int yPos);
static unsigned int getMapIdFromFilename(std::string pName)
static unsigned int getMapIdFromFilename(const std::string& pName)
{
size_t spos;
@ -126,8 +126,8 @@ namespace VMAP
}
const G3D::Array<unsigned int>& getMaps() const { return iMapIds; }
bool isAlreadyProcessedSingleFile(std::string pName) const { return iProcesseSingleFiles.containsKey(pName); }
void addAlreadyProcessedSingleFile(std::string pName) { iProcesseSingleFiles.set(pName,pName); }
bool isAlreadyProcessedSingleFile(const std::string& pName) const { return iProcesseSingleFiles.containsKey(pName); }
void addAlreadyProcessedSingleFile(const std::string& pName) { iProcesseSingleFiles.set(pName,pName); }
inline void addWorldAreaMap(unsigned int pMapId)
{