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[8426] Use upper/lower iterator pairs as result instead 2 function calls.
This commit is contained in:
parent
fdb2842f60
commit
5d50bb16b8
9 changed files with 139 additions and 173 deletions
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@ -1242,9 +1242,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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{
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for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
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skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
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++skillIter)
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
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for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
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{
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if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
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spellCount++;
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@ -1309,14 +1308,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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{
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for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
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skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
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++skillIter)
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{
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
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for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
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if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
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spellCount++;
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}
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}
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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@ -1368,15 +1368,13 @@ valid examples:
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if (linkedSpell->Attributes & SPELL_ATTR_TRADESPELL)
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{
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// lookup skillid
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(linkedSpell->Id);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(linkedSpell->Id);
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if(lower == upper)
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(linkedSpell->Id);
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if (bounds.first == bounds.second)
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{
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return false;
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}
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SkillLineAbilityEntry const *skillInfo = lower->second;
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SkillLineAbilityEntry const *skillInfo = bounds.first->second;
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if (!skillInfo)
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{
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@ -2028,10 +2028,8 @@ void ObjectMgr::LoadItemRequiredTarget()
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if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
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pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
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{
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SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(pSpellInfo->Id);
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SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(pSpellInfo->Id);
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if (lower != upper)
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SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
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if (bounds.first != bounds.second)
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break;
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for (int j = 0; j < 3; ++j)
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@ -3031,8 +3031,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
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SkillLineAbilityMapBounds skill_bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
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if (spellLearnSkill)
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{
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@ -3052,7 +3051,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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else
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{
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// not ranked skills
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
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{
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SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
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if (!pSkill)
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@ -3084,10 +3083,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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}
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// learn dependent spells
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SpellLearnSpellMap::const_iterator spell_begin = spellmgr.GetBeginSpellLearnSpell(spell_id);
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SpellLearnSpellMap::const_iterator spell_end = spellmgr.GetEndSpellLearnSpell(spell_id);
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SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
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for(SpellLearnSpellMap::const_iterator itr2 = spell_begin; itr2 != spell_end; ++itr2)
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for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
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{
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if (!itr2->second.autoLearned)
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{
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@ -3101,7 +3099,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if (!GetSession()->PlayerLoading())
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{
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// not ranked skills
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
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{
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
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@ -3259,10 +3257,9 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
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else
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{
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// not ranked skills
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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{
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SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
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if (!pSkill)
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@ -3283,10 +3280,9 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
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}
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// remove dependent spells
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SpellLearnSpellMap::const_iterator spell_begin = spellmgr.GetBeginSpellLearnSpell(spell_id);
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SpellLearnSpellMap::const_iterator spell_end = spellmgr.GetEndSpellLearnSpell(spell_id);
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SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
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for(SpellLearnSpellMap::const_iterator itr2 = spell_begin; itr2 != spell_end; ++itr2)
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for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
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removeSpell(itr2->second.spell, disabled);
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// activate lesser rank in spellbook/action bar, and cast it if need
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@ -5043,10 +5039,9 @@ bool Player::UpdateCraftSkill(uint32 spellid)
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{
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sLog.outDebug("UpdateCraftSkill spellid %d", spellid);
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid);
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid);
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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{
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if (_spell_idx->second->skillId)
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{
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@ -18584,12 +18579,11 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const
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uint32 racemask = getRaceMask();
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uint32 classmask = getClassMask();
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
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if(lower==upper)
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
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if (bounds.first==bounds.second)
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return true;
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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{
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// skip wrong race skills
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if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
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@ -116,20 +116,17 @@ void LoadSkillDiscoveryTable()
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}
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else if (reqSkillOrSpell == 0) // skill case
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{
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
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if(lower==upper)
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if (bounds.first==bounds.second)
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{
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sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
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continue;
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}
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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{
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for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
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}
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}
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else
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{
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sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
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@ -170,9 +167,8 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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if (tab == SkillDiscoveryStore.end())
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return 0;
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
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uint32 skillvalue = lower != upper ? player->GetSkillValue(lower->second->skillId) : 0;
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
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uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
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float full_chance = 0;
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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@ -4016,9 +4016,8 @@ SpellCastResult Spell::CheckCast(bool strict)
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m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
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m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
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{
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SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
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SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
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if(lower==upper)
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SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
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if(bounds.first==bounds.second)
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sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
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SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
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@ -4027,7 +4026,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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Creature* creatureScriptTarget = NULL;
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GameObject* goScriptTarget = NULL;
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for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
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for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
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{
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switch(i_spellST->second.type)
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{
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@ -1693,10 +1693,9 @@ bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
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bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
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{
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SkillLineAbilityMap::const_iterator lower = GetBeginSkillLineAbilityMap(spellId);
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SkillLineAbilityMap::const_iterator upper = GetEndSkillLineAbilityMap(spellId);
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SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId);
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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{
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SkillLineAbilityEntry const *pAbility = _spell_idx->second;
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if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
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@ -2041,11 +2040,10 @@ void SpellMgr::LoadSpellLearnSpells()
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// other required explicit dependent learning
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dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
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SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
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SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
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SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell);
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bool found = false;
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for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
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for(SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
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{
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if (itr->second.spell == dbc_node.spell)
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{
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@ -545,6 +545,7 @@ struct SpellTargetEntry
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};
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typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
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typedef std::pair<SpellScriptTarget::const_iterator,SpellScriptTarget::const_iterator> SpellScriptTargetBounds;
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// coordinates for spells (accessed using SpellMgr functions)
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struct SpellTargetPosition
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@ -666,8 +667,10 @@ struct SpellLearnSpellNode
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};
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typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
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typedef std::pair<SpellLearnSpellMap::const_iterator,SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
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typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
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typedef std::pair<SkillLineAbilityMap::const_iterator,SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
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typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
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typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
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@ -883,21 +886,15 @@ class SpellMgr
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return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
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}
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SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
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SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
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{
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return mSpellLearnSpells.lower_bound(spell_id);
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}
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SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
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{
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return mSpellLearnSpells.upper_bound(spell_id);
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return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id));
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}
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bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
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{
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SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
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SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
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for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
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SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
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for(SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
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if (i->second.spell==spell_id2)
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return true;
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return false;
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@ -912,27 +909,17 @@ class SpellMgr
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// Spell script targets
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SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
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SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const
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{
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return mSpellScriptTarget.lower_bound(spell_id);
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}
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SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
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{
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return mSpellScriptTarget.upper_bound(spell_id);
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return SpellScriptTargetBounds(mSpellScriptTarget.lower_bound(spell_id),mSpellScriptTarget.upper_bound(spell_id));
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}
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// Spell correctess for client using
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static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
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SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
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SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
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{
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return mSkillLineAbilityMap.lower_bound(spell_id);
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}
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SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
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{
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return mSkillLineAbilityMap.upper_bound(spell_id);
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return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
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}
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PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8425"
|
||||
#define REVISION_NR "8426"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue