[10519] Fix delaying spell with 2 or more persistent area auras and store ObjectGuid instead of Unit* on DynamicObject affected set

This commit is contained in:
Laise 2010-09-23 10:08:32 +02:00
parent 14127b4d08
commit 5d8cd04f97
3 changed files with 39 additions and 8 deletions

View file

@ -147,9 +147,40 @@ void DynamicObject::Delete()
void DynamicObject::Delay(int32 delaytime)
{
m_aliveDuration -= delaytime;
for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit)
if (*iunit)
(*iunit)->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGUID());
for(AffectedSet::iterator iter = m_affected.begin(); iter != m_affected.end(); )
{
Unit *target = GetMap()->GetUnit((*iter));
if (target)
{
SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGUID());
if (!holder)
{
++iter;
continue;
}
bool foundAura = false;
for (int32 i = m_effIndex + 1; i < MAX_EFFECT_INDEX; ++i)
{
if ((holder->GetSpellProto()->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA || holder->GetSpellProto()->Effect[i] == SPELL_EFFECT_ADD_FARSIGHT) && holder->m_auras[i])
{
foundAura = true;
break;
}
}
if (foundAura)
{
++iter;
continue;
}
target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGUID());
++iter;
}
else
m_affected.erase(iter);
}
}
bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const