[10519] Fix delaying spell with 2 or more persistent area auras and store ObjectGuid instead of Unit* on DynamicObject affected set

This commit is contained in:
Laise 2010-09-23 10:08:32 +02:00
parent 14127b4d08
commit 5d8cd04f97
3 changed files with 39 additions and 8 deletions

View file

@ -28,7 +28,7 @@ struct SpellEntry;
class DynamicObject : public WorldObject
{
public:
typedef std::set<Unit*> AffectedSet;
typedef std::set<ObjectGuid> AffectedSet;
explicit DynamicObject();
void AddToWorld();
@ -43,9 +43,9 @@ class DynamicObject : public WorldObject
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
Unit* GetCaster() const;
float GetRadius() const { return m_radius; }
bool IsAffecting(Unit *unit) const { return m_affected.find(unit) != m_affected.end(); }
void AddAffected(Unit *unit) { m_affected.insert(unit); }
void RemoveAffected(Unit *unit) { m_affected.erase(unit); }
bool IsAffecting(Unit *unit) const { return m_affected.find(unit->GetObjectGuid()) != m_affected.end(); }
void AddAffected(Unit *unit) { m_affected.insert(unit->GetObjectGuid()); }
void RemoveAffected(Unit *unit) { m_affected.erase(unit->GetObjectGuid()); }
void Delay(int32 delaytime);
bool IsHostileTo(Unit const* unit) const;