mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
[7709] Cleanups in AI()->AttackedBy use.
* Remove redundent AI()->AttackedBy call at melee cast in state update (called in cast) * Move attacks state update call after first attack instead after all extra attack state updates.
This commit is contained in:
parent
226bdca199
commit
5d9516354e
2 changed files with 5 additions and 10 deletions
|
|
@ -1970,11 +1970,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
|
|||
--m_extraAttacks;
|
||||
}
|
||||
}
|
||||
|
||||
// if damage pVictim call AI reaction
|
||||
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
||||
((Creature*)pVictim)->AI()->AttackedBy(this);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1995,6 +1990,10 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
|
|||
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
||||
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
||||
|
||||
// if damage pVictim call AI reaction
|
||||
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
||||
((Creature*)pVictim)->AI()->AttackedBy(this);
|
||||
|
||||
// extra attack only at any non extra attack (normal case)
|
||||
if(!extra && extraAttacks)
|
||||
{
|
||||
|
|
@ -2005,10 +2004,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
|
|||
--m_extraAttacks;
|
||||
}
|
||||
}
|
||||
|
||||
// if damage pVictim call AI reaction
|
||||
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
||||
((Creature*)pVictim)->AI()->AttackedBy(this);
|
||||
}
|
||||
|
||||
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue