[7576] Fixed spell range check for spells with minimal distances

This commit is contained in:
arrai 2009-03-28 21:57:18 +01:00
parent e65dc5747f
commit 5dd3ce31bc
5 changed files with 15 additions and 12 deletions

View file

@ -4750,9 +4750,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if(target && target != m_caster)
{
// distance from target in checks
float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ()) - target->GetFloatValue(UNIT_FIELD_COMBATREACH) - m_caster->GetFloatValue(UNIT_FIELD_COMBATREACH); // DasMy: respect victims dimension
if (dist < 0.0f)
dist = 0.0f;
float dist = m_caster->GetCombatDistance(target);
if(dist > max_range)
return SPELL_FAILED_OUT_OF_RANGE; //0x5A;