[7576] Fixed spell range check for spells with minimal distances

This commit is contained in:
arrai 2009-03-28 21:57:18 +01:00
parent e65dc5747f
commit 5dd3ce31bc
5 changed files with 15 additions and 12 deletions

View file

@ -1587,10 +1587,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
float range = GetSpellMaxRange(srange);
float minrange = GetSpellMinRange(srange);
// DasMy: respect victims dimensions
float dist = GetDistance(pVictim) - pVictim->GetFloatValue(UNIT_FIELD_COMBATREACH) - GetFloatValue(UNIT_FIELD_COMBATREACH);
if (dist < 0.0f)
dist = 0.0f;
float dist = GetCombatDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
@ -1638,10 +1635,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
float range = GetSpellMaxRange(srange);
float minrange = GetSpellMinRange(srange);
// DasMy: respect victims dimensions
float dist = GetDistance(pVictim) - pVictim->GetFloatValue(UNIT_FIELD_COMBATREACH) - GetFloatValue(UNIT_FIELD_COMBATREACH);
if (dist < 0.0f)
dist = 0.0f;
float dist = GetCombatDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;

View file

@ -4750,9 +4750,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if(target && target != m_caster)
{
// distance from target in checks
float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ()) - target->GetFloatValue(UNIT_FIELD_COMBATREACH) - m_caster->GetFloatValue(UNIT_FIELD_COMBATREACH); // DasMy: respect victims dimension
if (dist < 0.0f)
dist = 0.0f;
float dist = m_caster->GetCombatDistance(target);
if(dist > max_range)
return SPELL_FAILED_OUT_OF_RANGE; //0x5A;

View file

@ -7372,6 +7372,16 @@ Unit* Unit::GetCharm() const
return NULL;
}
float Unit::GetCombatDistance( const Unit* target ) const
{
float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
float dx = GetPositionX() - target->GetPositionX();
float dy = GetPositionY() - target->GetPositionY();
float dz = GetPositionZ() - target->GetPositionZ();
float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
return ( dist > 0 ? dist : 0);
}
void Unit::SetPet(Pet* pet)
{
SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);

View file

@ -1113,6 +1113,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
return this;
}
Player* GetCharmerOrOwnerPlayerOrPlayerItself();
float GetCombatDistance( const Unit* target ) const;
void SetPet(Pet* pet);
void SetCharm(Unit* pet);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7575"
#define REVISION_NR "7576"
#endif // __REVISION_NR_H__