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[9049] Additional fixes for talent 17056 and ranks.
Thanks to Sarjuuk for clarify existed problems and help in prepare fix.
This commit is contained in:
parent
503496e09c
commit
5e081196b1
3 changed files with 9 additions and 9 deletions
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@ -3019,16 +3019,17 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
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}
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}
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}
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}
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if(!furorChance)
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break;
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if (m_modifier.m_miscvalue == FORM_CAT)
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if (m_modifier.m_miscvalue == FORM_CAT)
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{
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// Furor chance is now amount allowed to save energy for cat form
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// without talent it reset to 0
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if (m_target->GetPower(POWER_ENERGY) > furorChance)
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{
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{
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m_target->SetPower(POWER_ENERGY, 0);
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m_target->SetPower(POWER_ENERGY, 0);
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// Furor chance is now amount of energy for cat form
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m_target->CastCustomSpell(m_target, 17099, &furorChance, NULL, NULL, this);
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m_target->CastCustomSpell(m_target, 17099, &furorChance, NULL, NULL, this);
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}
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}
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else
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}
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else if(furorChance) // only if talent known
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{
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{
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m_target->SetPower(POWER_RAGE, 0);
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m_target->SetPower(POWER_RAGE, 0);
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if(urand(1,100) <= furorChance)
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if(urand(1,100) <= furorChance)
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@ -7741,7 +7741,6 @@ void Unit::setPowerType(Powers new_powertype)
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break;
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break;
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case POWER_ENERGY:
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case POWER_ENERGY:
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SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
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SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
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SetPower( POWER_ENERGY,0);
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break;
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break;
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case POWER_HAPPINESS:
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case POWER_HAPPINESS:
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SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
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SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9048"
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#define REVISION_NR "9049"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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