[10014] Revert "[10013] Implement CONDITION_QUESTTARGET"

This reverts commit 4e460746c0947f6cfc1f1150a8eb90257819eae2.
This commit is contained in:
VladimirMangos 2010-06-01 02:23:37 +04:00
parent 59367bc19f
commit 5e526ef0d9
5 changed files with 2 additions and 71 deletions

View file

@ -317,10 +317,9 @@ enum ConditionType
CONDITION_NOITEM = 16, // item_id count
CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell)
CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum)
CONDITION_QUESTTARGET = 19, // entry complete,for condition true entry (positive - creature entry, negative (-entry) - gameobject entry) is not rewarded quest objective in (completed, bool) state.
};
#define MAX_CONDITION 20 // maximum value in ConditionType enum
#define MAX_CONDITION 19 // maximum value in ConditionType enum
struct PlayerCondition
{