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[10014] Revert "[10013] Implement CONDITION_QUESTTARGET"
This reverts commit 4e460746c0947f6cfc1f1150a8eb90257819eae2.
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parent
59367bc19f
commit
5e526ef0d9
5 changed files with 2 additions and 71 deletions
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@ -7409,10 +7409,6 @@ bool PlayerCondition::Meets(Player const * player) const
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return data->CheckConditionCriteriaMeet(player, value1, value2);
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return false;
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}
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case CONDITION_QUESTTARGET:
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{
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return player->HasQuestObjectiveForTarget(int32(value1), !bool(value2));
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}
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default:
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return false;
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}
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@ -7637,31 +7633,6 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
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break;
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}
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case CONDITION_QUESTTARGET:
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{
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if (int32(value1) > 0)
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{
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if (!sObjectMgr.GetCreatureTemplate(value1))
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{
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sLog.outErrorDb("Quest target condition has not existed creature entry %u as first arg, skipped", value1);
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return false;
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}
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}
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else if (int32(value1) < 0)
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{
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if (!sObjectMgr.GetGameObjectInfo(-int32(value1)))
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{
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sLog.outErrorDb("Quest target condition has not existed gameobject entry %u as first arg, skipped", -int32(value1));
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return false;
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}
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}
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else
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{
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sLog.outErrorDb("Quest target condition has not existed entry 0 as first arg, skipped");
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return false;
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}
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break;
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}
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case CONDITION_NONE:
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break;
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}
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@ -317,10 +317,9 @@ enum ConditionType
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CONDITION_NOITEM = 16, // item_id count
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CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell)
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CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum)
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CONDITION_QUESTTARGET = 19, // entry complete,for condition true entry (positive - creature entry, negative (-entry) - gameobject entry) is not rewarded quest objective in (completed, bool) state.
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};
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#define MAX_CONDITION 20 // maximum value in ConditionType enum
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#define MAX_CONDITION 19 // maximum value in ConditionType enum
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struct PlayerCondition
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{
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@ -19842,44 +19842,6 @@ bool Player::HasQuestForGO(int32 GOId) const
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return false;
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}
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bool Player::HasQuestObjectiveForTarget(int32 creatureOrGOId, bool incomplete /*= true*/) const
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{
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for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
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{
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uint32 questid = GetQuestSlotQuestId(i);
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if ( questid == 0 )
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continue;
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QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
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if(qs_itr == mQuestStatus.end())
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continue;
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QuestStatusData const& qs = qs_itr->second;
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// for incopmplete objective we need incomplete quests, for complete objective it can be complete/incomplete
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if (qs.m_status == QUEST_STATUS_INCOMPLETE || !incomplete && qs.m_status == QUEST_STATUS_COMPLETE)
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{
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Quest const* qinfo = sObjectMgr.GetQuestTemplate(questid);
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if (!qinfo)
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continue;
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if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->IsAllowedInRaid())
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continue;
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for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
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{
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// creatureOrGOId have expected signs for creature/go cases, comparison signed
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if (qinfo->ReqCreatureOrGOId[j] != creatureOrGOId)
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continue;
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if (incomplete == (qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j]))
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return true;
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}
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}
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}
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return false;
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}
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void Player::UpdateForQuestWorldObjects()
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{
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if(m_clientGUIDs.empty())
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@ -1410,7 +1410,6 @@ class MANGOS_DLL_SPEC Player : public Unit
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void ReputationChanged(FactionEntry const* factionEntry );
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bool HasQuestForItem( uint32 itemid ) const;
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bool HasQuestForGO(int32 GOId) const;
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bool HasQuestObjectiveForTarget(int32 creatureOrGOId, bool incomplete = true) const;
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void UpdateForQuestWorldObjects();
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bool CanShareQuest(uint32 quest_id) const;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10013"
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#define REVISION_NR "10014"
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#endif // __REVISION_NR_H__
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