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[10165] New collission system (vmap) implementation
Important: * You have to re-extract and assemble vmaps * Update your config file, new option 'vmap.enableIndoorCheck' added New features: * Include WMO+DBC area information for correct subarea identification and indoor check * Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments) Technical changes: * New Bounding Interval Hierarchy (BIH) data structure for better performance * Referenced model data for reduced memory usage, needs more files, but reduces overall file size from ~1.9GB to ~550MB Additional Authors: arrai (DBC handling and indoor detection) faramir118 (windows support and bug investigation) And of course thanks Vladimir for a lot of patience and support!
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57 changed files with 3472 additions and 5694 deletions
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@ -20,6 +20,7 @@
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#define _IVMAPMANAGER_H
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#include<string>
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#include <Platform/Define.h>
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//===========================================================
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@ -93,6 +94,12 @@ namespace VMAP
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e.g.: "0,1,530"
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*/
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virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0;
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/**
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Query world model area info.
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\param z gets adjusted to the ground height for which this are info is valid
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*/
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virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
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virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
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};
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}
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