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[12669] Add GO-Casting to SCRIPT_COMMAND_CAST_SPELL
Close cmangos/issues#203 (based on commit [12467] - c10539a)
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parent
7e89da0bbe
commit
5e944a2c12
2 changed files with 10 additions and 4 deletions
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@ -1395,12 +1395,18 @@ bool ScriptAction::HandleScriptStep()
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}
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case SCRIPT_COMMAND_CAST_SPELL: // 15
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{
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if (LogIfNotUnit(pSource))
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break;
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if (LogIfNotUnit(pTarget))
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if (LogIfNotUnit(pTarget)) // TODO - Change when support for casting without victim will be supported
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break;
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// TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
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if (pSource && pSource->GetTypeId() == TYPEID_GAMEOBJECT)
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{
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((Unit*)pTarget)->CastSpell(((Unit*)pTarget), m_script->castSpell.spellId, true, NULL, NULL, pSource->GetObjectGuid());
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break;
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}
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if (LogIfNotUnit(pSource))
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break;
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((Unit*)pSource)->CastSpell(((Unit*)pTarget), m_script->castSpell.spellId, (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL) != 0);
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break;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12668"
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#define REVISION_NR "12669"
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#endif // __REVISION_NR_H__
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