[11568] Use bit indexes in HITINFO_UNK* naming

This commit is contained in:
VladimirMangos 2011-05-30 08:28:40 +04:00
parent b45c37ab9e
commit 5ec1203c4f
3 changed files with 7 additions and 7 deletions

View file

@ -1431,7 +1431,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case RANGED_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
damageInfo->HitInfo = HITINFO_UNK2; // test (dev note: test what? HitInfo flag possibly not confirmed.)
damageInfo->HitInfo = HITINFO_UNK3; // test (dev note: test what? HitInfo flag possibly not confirmed.)
break;
default:
break;
@ -5259,10 +5259,10 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
if(damageInfo->HitInfo & HITINFO_BLOCK)
data << uint32(damageInfo->blocked_amount);
if(damageInfo->HitInfo & HITINFO_UNK3)
if(damageInfo->HitInfo & HITINFO_UNK22)
data << uint32(0); // count of some sort?
if(damageInfo->HitInfo & HITINFO_UNK1)
if(damageInfo->HitInfo & HITINFO_UNK0)
{
data << uint32(0);
data << float(0);