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[6860] Implement correct effects stacking and zone limitations for item 34537.
Signed-off-by: Malah <Backbone@getmangos.com> C++ code part rewrited for more correct work. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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6 changed files with 41 additions and 25 deletions
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@ -2571,13 +2571,23 @@ void Spell::SendCastResult(uint8 result)
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break;
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case SPELL_FAILED_REQUIRES_AREA:
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// hardcode areas limitation case
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if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 )
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data << uint32(3842);
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else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 )
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data << uint32(3905);
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// normal case
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else
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data << uint32(m_spellInfo->AreaId);
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switch(m_spellInfo->Id)
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{
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case 41617: // Cenarion Mana Salve
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case 41619: // Cenarion Healing Salve
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data << uint32(3905);
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break;
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case 41618: // Bottled Nethergon Energy
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case 41620: // Bottled Nethergon Vapor
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data << uint32(3842);
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break;
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case 45373: // Bloodberry Elixir
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data << uint32(4075);
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break;
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default: // default case
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data << uint32(m_spellInfo->AreaId);
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break;
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}
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break;
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case SPELL_FAILED_TOTEMS:
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if(m_spellInfo->Totem[0])
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