[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.

Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
This commit is contained in:
VladimirMangos 2010-08-17 02:16:15 +04:00
parent db7db6382a
commit 5f44c4da21
41 changed files with 369 additions and 323 deletions

View file

@ -2658,7 +2658,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
Player* pl = m_session->GetPlayer();
GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
if(!obj && sObjectMgr.GetGOData(lowguid)) // guid is DB guid of object
{