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[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also * Fixed some amount wrong uses low guids as full player guids. * Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid. In some cases need assign "0" guid, then use ObjectGuid() instead. * Fixed .pdump commands work.
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41 changed files with 369 additions and 323 deletions
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@ -2658,7 +2658,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
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Player* pl = m_session->GetPlayer();
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GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
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GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
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if(!obj && sObjectMgr.GetGOData(lowguid)) // guid is DB guid of object
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{
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