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[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also * Fixed some amount wrong uses low guids as full player guids. * Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid. In some cases need assign "0" guid, then use ObjectGuid() instead. * Fixed .pdump commands work.
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41 changed files with 369 additions and 323 deletions
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@ -291,7 +291,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
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Player *player = GetPlayer();
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Loot *loot;
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player->SetLootGUID(0);
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player->SetLootGUID(ObjectGuid());
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player->SendLootRelease(lguid);
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player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
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