[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.

Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
This commit is contained in:
VladimirMangos 2010-08-17 02:16:15 +04:00
parent db7db6382a
commit 5f44c4da21
41 changed files with 369 additions and 323 deletions

View file

@ -149,10 +149,10 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
if(itr->second != map->GetInstanceId())
continue;
uint32 player_guid = itr->first;
uint32 player_lowguid = itr->first;
Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(player_guid);
if(!obj)
Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(ObjectGuid(HIGHGUID_PLAYER, player_lowguid));
if (!obj)
continue;
grid.AddWorldObject(obj);
@ -160,7 +160,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
addUnitState(obj,cell);
obj->SetMap(map);
obj->AddToWorld();
if(obj->isActiveObject())
if (obj->isActiveObject())
map->AddToActive(obj);
++count;