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[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also * Fixed some amount wrong uses low guids as full player guids. * Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid. In some cases need assign "0" guid, then use ObjectGuid() instead. * Fixed .pdump commands work.
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41 changed files with 369 additions and 323 deletions
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@ -245,7 +245,7 @@ void PetAI::UpdateAI(const uint32 diff)
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continue;
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}
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Spell *spell = new Spell(m_creature, spellInfo, false, 0);
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Spell *spell = new Spell(m_creature, spellInfo, false);
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if (inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim()))
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{
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