[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.

Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
This commit is contained in:
VladimirMangos 2010-08-17 02:16:15 +04:00
parent db7db6382a
commit 5f44c4da21
41 changed files with 369 additions and 323 deletions

View file

@ -457,7 +457,7 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr.GetCreatureData(obj->guid))
if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT)))
if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, obj->guid)))
pCreature->GetMap()->Add(pCreature);
}