[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.

Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
This commit is contained in:
VladimirMangos 2010-08-17 02:16:15 +04:00
parent db7db6382a
commit 5f44c4da21
41 changed files with 369 additions and 323 deletions

View file

@ -3404,7 +3404,7 @@ void Unit::_UpdateAutoRepeatSpell()
}
// we want to shoot
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true);
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
// all went good, reset attack