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[11270] Let GM (.gm on) always see gossip options regardless of conditions set.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
92a1e9b4d0
commit
5fc4a839e3
2 changed files with 20 additions and 17 deletions
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@ -12876,25 +12876,28 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
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{
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bool hasMenuItem = true;
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if (itr->second.cond_1 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_1))
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if (!isGameMaster()) // Let GM always see menu items regardless of conditions
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{
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if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
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canSeeQuests = false;
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continue;
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}
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if (itr->second.cond_1 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_1))
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{
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if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
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canSeeQuests = false;
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continue;
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}
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if (itr->second.cond_2 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
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{
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if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
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canSeeQuests = false;
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continue;
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}
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if (itr->second.cond_2 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
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{
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if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
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canSeeQuests = false;
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continue;
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}
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if (itr->second.cond_3 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_3))
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{
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if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
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canSeeQuests = false;
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continue;
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if (itr->second.cond_3 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_3))
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{
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if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
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canSeeQuests = false;
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continue;
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}
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}
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if (pSource->GetTypeId() == TYPEID_UNIT)
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