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[10379] More wide use ObjectGuid in arena team code.
As always in this commits line fixes for uint32->uint64 guid assigns.
This commit is contained in:
parent
9b3d37f0cf
commit
5fd06abf44
9 changed files with 138 additions and 139 deletions
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@ -26,8 +26,6 @@ ArenaTeam::ArenaTeam()
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{
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m_TeamId = 0;
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m_Type = 0;
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m_Name = "";
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m_CaptainGuid = 0;
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m_BackgroundColor = 0; // background
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m_EmblemStyle = 0; // icon
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m_EmblemColor = 0; // icon color
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@ -57,30 +55,30 @@ ArenaTeam::~ArenaTeam()
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}
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bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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bool ArenaTeam::Create(ObjectGuid captainGuid, uint32 type, std::string arenaTeamName)
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{
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if(!sObjectMgr.GetPlayer(captainGuid)) // player not exist
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if (!sObjectMgr.GetPlayer(captainGuid)) // player not exist
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return false;
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if(sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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if (sObjectMgr.GetArenaTeamByName(arenaTeamName)) // arena team with this name already exist
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return false;
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DEBUG_LOG("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
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DEBUG_LOG("GUILD: creating arena team %s to leader: %s", arenaTeamName.c_str(), captainGuid.GetString().c_str());
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m_CaptainGuid = captainGuid;
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m_Name = ArenaTeamName;
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m_Name = arenaTeamName;
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m_Type = type;
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m_TeamId = sObjectMgr.GenerateArenaTeamId();
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// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
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CharacterDatabase.escape_string(ArenaTeamName);
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CharacterDatabase.escape_string(arenaTeamName);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
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CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
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"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
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m_TeamId, ArenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
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m_TeamId, arenaTeamName.c_str(), m_CaptainGuid.GetCounter(), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
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CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
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@ -90,19 +88,19 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
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return true;
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}
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bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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bool ArenaTeam::AddMember(ObjectGuid playerGuid)
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{
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std::string plName;
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uint8 plClass;
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// arena team is full (can't have more than type * 2 players!)
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if(GetMembersSize() >= GetType() * 2)
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if (GetMembersSize() >= GetType() * 2)
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return false;
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Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
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if(pl)
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Player *pl = sObjectMgr.GetPlayer(playerGuid);
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if (pl)
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{
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if(pl->GetArenaTeamId(GetSlot()))
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if (pl->GetArenaTeamId(GetSlot()))
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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@ -114,8 +112,8 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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else
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{
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// 0 1
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QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if(!result)
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QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter());
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if (!result)
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return false;
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plName = (*result)[0].GetCppString();
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@ -123,20 +121,20 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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delete result;
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// check if player already in arenateam of that size
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if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str());
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return false;
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}
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
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Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
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Player::RemovePetitionsAndSigns(playerGuid, GetType());
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ArenaTeamMember newmember;
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newmember.name = plName;
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newmember.guid = PlayerGuid;
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newmember.guid = playerGuid;
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newmember.Class = plClass;
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newmember.games_season = 0;
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newmember.games_week = 0;
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@ -163,7 +161,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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m_members.push_back(newmember);
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating );
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if(pl)
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{
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@ -172,7 +170,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
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// hide promote/remove buttons
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if(m_CaptainGuid != PlayerGuid)
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if (m_CaptainGuid != playerGuid)
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pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
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}
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return true;
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@ -187,7 +185,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
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m_TeamId = fields[0].GetUInt32();
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m_Name = fields[1].GetCppString();
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m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_CaptainGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
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m_Type = fields[3].GetUInt32();
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m_BackgroundColor = fields[4].GetUInt32();
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m_EmblemStyle = fields[5].GetUInt32();
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@ -232,7 +230,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
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break;
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ArenaTeamMember newmember;
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newmember.guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
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newmember.guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
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newmember.games_week = fields[2].GetUInt32();
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newmember.wins_week = fields[3].GetUInt32();
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newmember.games_season = fields[4].GetUInt32();
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@ -244,17 +242,17 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
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//check if member exists in characters table
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if (newmember.name.empty())
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{
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sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
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this->DelMember(newmember.guid);
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sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());
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DelMember(newmember.guid);
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continue;
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}
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if (newmember.guid == GetCaptain())
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if (newmember.guid == GetCaptainGuid())
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captainPresentInTeam = true;
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m_members.push_back(newmember);
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}while (arenaTeamMembersResult->NextRow());
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} while (arenaTeamMembersResult->NextRow());
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if(Empty() || !captainPresentInTeam)
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if (Empty() || !captainPresentInTeam)
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{
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// arena team is empty or captain is not in team, delete from db
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sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
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@ -264,26 +262,25 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
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return true;
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}
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void ArenaTeam::SetCaptain(const uint64& guid)
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void ArenaTeam::SetCaptain(ObjectGuid guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
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if(oldcaptain)
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Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptainGuid());
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if (oldcaptain)
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oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
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// set new captain
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m_CaptainGuid = guid;
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// update database
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", guid.GetCounter(), m_TeamId);
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// enable remove/promote buttons
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Player *newcaptain = sObjectMgr.GetPlayer(guid);
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if(newcaptain)
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if (Player *newcaptain = sObjectMgr.GetPlayer(guid))
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newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
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}
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void ArenaTeam::DelMember(uint64 guid)
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void ArenaTeam::DelMember(ObjectGuid guid)
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{
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for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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@ -302,7 +299,7 @@ void ArenaTeam::DelMember(uint64 guid)
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player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
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}
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), guid.GetCounter());
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}
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void ArenaTeam::Disband(WorldSession *session)
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@ -311,7 +308,7 @@ void ArenaTeam::Disband(WorldSession *session)
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if (session)
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{
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// probably only 1 string required...
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BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
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BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());
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}
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while (!m_members.empty())
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@ -344,10 +341,10 @@ void ArenaTeam::Roster(WorldSession *session)
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{
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pl = sObjectMgr.GetPlayer(itr->guid);
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data << uint64(itr->guid); // guid
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data << itr->guid; // guid
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data << uint8((pl ? 1 : 0)); // online flag
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data << itr->name; // member name
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data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
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data << uint32((itr->guid == GetCaptainGuid() ? 0 : 1));// captain flag 0 captain 1 member
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data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->games_week); // played this week
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@ -406,14 +403,14 @@ void ArenaTeam::NotifyStatsChanged()
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}
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}
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void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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void ArenaTeam::InspectStats(WorldSession *session, ObjectGuid guid)
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{
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ArenaTeamMember* member = GetMember(guid);
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if(!member)
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return;
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WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
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data << uint64(guid); // player guid
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data << guid; // player guid
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data << uint8(GetSlot()); // slot (0...2)
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data << uint32(GetId()); // arena team id
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data << uint32(m_stats.rating); // rating
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@ -479,31 +476,30 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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}
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}
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void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
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void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
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{
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WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
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uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
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WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1*strCount + (guid.IsEmpty() ? 0 : 8));
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data << uint8(event);
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data << uint8(strCount);
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switch(strCount)
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{
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case 0:
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break;
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case 1:
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data << str1;
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break;
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case 2:
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data << str1 << str2;
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break;
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case 3:
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data << str1 << str2 << str3;
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break;
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default:
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sLog.outError("Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
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return;
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}
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if(guid)
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data << uint64(guid);
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if (str3)
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{
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data << str1;
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data << str2;
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data << str3;
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}
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else if (str2)
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{
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data << str1;
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data << str2;
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}
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else if (str1)
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data << str1;
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if (!guid.IsEmpty())
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data << guid;
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BroadcastPacket(&data);
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@ -524,10 +520,10 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
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return 0xFF;
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}
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bool ArenaTeam::HaveMember( const uint64& guid ) const
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bool ArenaTeam::HaveMember(ObjectGuid guid) const
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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if(itr->guid == guid)
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if(itr->guid == guid.GetRawValue())
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return true;
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return false;
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@ -621,7 +617,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
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// called for each participant of a match after losing
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for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->guid == plr->GetGUID())
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if (itr->guid == plr->GetObjectGuid())
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{
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// update personal rating
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float chance = GetChanceAgainst(itr->personal_rating, againstRating);
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@ -640,12 +636,12 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
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}
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}
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void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
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void ArenaTeam::OfflineMemberLost(ObjectGuid guid, uint32 againstRating)
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{
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// called for offline player after ending rated arena match!
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for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->guid == guid)
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if (itr->guid == guid)
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{
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// update personal rating
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float chance = GetChanceAgainst(itr->personal_rating, againstRating);
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@ -669,7 +665,7 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
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// called for each participant after winning a match
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for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->guid == plr->GetGUID())
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if (itr->guid == plr->GetObjectGuid())
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{
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// update personal rating
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float chance = GetChanceAgainst(itr->personal_rating, againstRating);
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@ -707,15 +703,15 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
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points_to_add = GetPoints(itr->personal_rating);
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// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
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std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
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std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(itr->guid.GetCounter());
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if (plr_itr != PlayerPoints.end())
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{
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//check if there is already more points
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if (plr_itr->second < points_to_add)
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PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
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PlayerPoints[itr->guid.GetCounter()] = points_to_add;
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}
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else
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PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
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PlayerPoints[itr->guid.GetCounter()] = points_to_add;
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}
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}
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@ -727,7 +723,7 @@ void ArenaTeam::SaveToDB()
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
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for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
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CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, itr->guid.GetCounter());
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}
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CharacterDatabase.CommitTransaction();
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||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue