[10379] More wide use ObjectGuid in arena team code.

As always in this commits line fixes for uint32->uint64 guid assigns.
This commit is contained in:
VladimirMangos 2010-08-19 11:21:00 +04:00
parent 9b3d37f0cf
commit 5fd06abf44
9 changed files with 138 additions and 139 deletions

View file

@ -26,8 +26,6 @@ ArenaTeam::ArenaTeam()
{
m_TeamId = 0;
m_Type = 0;
m_Name = "";
m_CaptainGuid = 0;
m_BackgroundColor = 0; // background
m_EmblemStyle = 0; // icon
m_EmblemColor = 0; // icon color
@ -57,30 +55,30 @@ ArenaTeam::~ArenaTeam()
}
bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
bool ArenaTeam::Create(ObjectGuid captainGuid, uint32 type, std::string arenaTeamName)
{
if(!sObjectMgr.GetPlayer(captainGuid)) // player not exist
if (!sObjectMgr.GetPlayer(captainGuid)) // player not exist
return false;
if(sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
if (sObjectMgr.GetArenaTeamByName(arenaTeamName)) // arena team with this name already exist
return false;
DEBUG_LOG("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
DEBUG_LOG("GUILD: creating arena team %s to leader: %s", arenaTeamName.c_str(), captainGuid.GetString().c_str());
m_CaptainGuid = captainGuid;
m_Name = ArenaTeamName;
m_Name = arenaTeamName;
m_Type = type;
m_TeamId = sObjectMgr.GenerateArenaTeamId();
// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
CharacterDatabase.escape_string(ArenaTeamName);
CharacterDatabase.escape_string(arenaTeamName);
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
m_TeamId, ArenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
m_TeamId, arenaTeamName.c_str(), m_CaptainGuid.GetCounter(), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
@ -90,19 +88,19 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
return true;
}
bool ArenaTeam::AddMember(const uint64& PlayerGuid)
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if(GetMembersSize() >= GetType() * 2)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
if(pl)
Player *pl = sObjectMgr.GetPlayer(playerGuid);
if (pl)
{
if(pl->GetArenaTeamId(GetSlot()))
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
@ -114,8 +112,8 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
else
{
// 0 1
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if(!result)
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
return false;
plName = (*result)[0].GetCppString();
@ -123,20 +121,20 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
delete result;
// check if player already in arenateam of that size
if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str());
return false;
}
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
Player::RemovePetitionsAndSigns(playerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.guid = playerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
@ -163,7 +161,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating );
if(pl)
{
@ -172,7 +170,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
// hide promote/remove buttons
if(m_CaptainGuid != PlayerGuid)
if (m_CaptainGuid != playerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
return true;
@ -187,7 +185,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
m_TeamId = fields[0].GetUInt32();
m_Name = fields[1].GetCppString();
m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_CaptainGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_Type = fields[3].GetUInt32();
m_BackgroundColor = fields[4].GetUInt32();
m_EmblemStyle = fields[5].GetUInt32();
@ -232,7 +230,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
break;
ArenaTeamMember newmember;
newmember.guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newmember.guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
newmember.games_week = fields[2].GetUInt32();
newmember.wins_week = fields[3].GetUInt32();
newmember.games_season = fields[4].GetUInt32();
@ -244,17 +242,17 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
//check if member exists in characters table
if (newmember.name.empty())
{
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
this->DelMember(newmember.guid);
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());
DelMember(newmember.guid);
continue;
}
if (newmember.guid == GetCaptain())
if (newmember.guid == GetCaptainGuid())
captainPresentInTeam = true;
m_members.push_back(newmember);
}while (arenaTeamMembersResult->NextRow());
} while (arenaTeamMembersResult->NextRow());
if(Empty() || !captainPresentInTeam)
if (Empty() || !captainPresentInTeam)
{
// arena team is empty or captain is not in team, delete from db
sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
@ -264,26 +262,25 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
return true;
}
void ArenaTeam::SetCaptain(const uint64& guid)
void ArenaTeam::SetCaptain(ObjectGuid guid)
{
// disable remove/promote buttons
Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
if(oldcaptain)
Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptainGuid());
if (oldcaptain)
oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
// set new captain
m_CaptainGuid = guid;
// update database
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", guid.GetCounter(), m_TeamId);
// enable remove/promote buttons
Player *newcaptain = sObjectMgr.GetPlayer(guid);
if(newcaptain)
if (Player *newcaptain = sObjectMgr.GetPlayer(guid))
newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
}
void ArenaTeam::DelMember(uint64 guid)
void ArenaTeam::DelMember(ObjectGuid guid)
{
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
@ -302,7 +299,7 @@ void ArenaTeam::DelMember(uint64 guid)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
}
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), guid.GetCounter());
}
void ArenaTeam::Disband(WorldSession *session)
@ -311,7 +308,7 @@ void ArenaTeam::Disband(WorldSession *session)
if (session)
{
// probably only 1 string required...
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());
}
while (!m_members.empty())
@ -344,10 +341,10 @@ void ArenaTeam::Roster(WorldSession *session)
{
pl = sObjectMgr.GetPlayer(itr->guid);
data << uint64(itr->guid); // guid
data << itr->guid; // guid
data << uint8((pl ? 1 : 0)); // online flag
data << itr->name; // member name
data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint32((itr->guid == GetCaptainGuid() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->games_week); // played this week
@ -406,14 +403,14 @@ void ArenaTeam::NotifyStatsChanged()
}
}
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
void ArenaTeam::InspectStats(WorldSession *session, ObjectGuid guid)
{
ArenaTeamMember* member = GetMember(guid);
if(!member)
return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
data << uint64(guid); // player guid
data << guid; // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(m_stats.rating); // rating
@ -479,31 +476,30 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
}
}
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
{
WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1*strCount + (guid.IsEmpty() ? 0 : 8));
data << uint8(event);
data << uint8(strCount);
switch(strCount)
{
case 0:
break;
case 1:
data << str1;
break;
case 2:
data << str1 << str2;
break;
case 3:
data << str1 << str2 << str3;
break;
default:
sLog.outError("Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
return;
}
if(guid)
data << uint64(guid);
if (str3)
{
data << str1;
data << str2;
data << str3;
}
else if (str2)
{
data << str1;
data << str2;
}
else if (str1)
data << str1;
if (!guid.IsEmpty())
data << guid;
BroadcastPacket(&data);
@ -524,10 +520,10 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
return 0xFF;
}
bool ArenaTeam::HaveMember( const uint64& guid ) const
bool ArenaTeam::HaveMember(ObjectGuid guid) const
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if(itr->guid == guid)
if(itr->guid == guid.GetRawValue())
return true;
return false;
@ -621,7 +617,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
// called for each participant of a match after losing
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@ -640,12 +636,12 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
}
}
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
void ArenaTeam::OfflineMemberLost(ObjectGuid guid, uint32 againstRating)
{
// called for offline player after ending rated arena match!
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == guid)
if (itr->guid == guid)
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@ -669,7 +665,7 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
// called for each participant after winning a match
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@ -707,15 +703,15 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
points_to_add = GetPoints(itr->personal_rating);
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(itr->guid.GetCounter());
if (plr_itr != PlayerPoints.end())
{
//check if there is already more points
if (plr_itr->second < points_to_add)
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
PlayerPoints[itr->guid.GetCounter()] = points_to_add;
}
else
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
PlayerPoints[itr->guid.GetCounter()] = points_to_add;
}
}
@ -727,7 +723,7 @@ void ArenaTeam::SaveToDB()
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, itr->guid.GetCounter());
}
CharacterDatabase.CommitTransaction();
}