[10379] More wide use ObjectGuid in arena team code.

As always in this commits line fixes for uint32->uint64 guid assigns.
This commit is contained in:
VladimirMangos 2010-08-19 11:21:00 +04:00
parent 9b3d37f0cf
commit 5fd06abf44
9 changed files with 138 additions and 139 deletions

View file

@ -26,8 +26,6 @@ ArenaTeam::ArenaTeam()
{
m_TeamId = 0;
m_Type = 0;
m_Name = "";
m_CaptainGuid = 0;
m_BackgroundColor = 0; // background
m_EmblemStyle = 0; // icon
m_EmblemColor = 0; // icon color
@ -57,30 +55,30 @@ ArenaTeam::~ArenaTeam()
}
bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
bool ArenaTeam::Create(ObjectGuid captainGuid, uint32 type, std::string arenaTeamName)
{
if(!sObjectMgr.GetPlayer(captainGuid)) // player not exist
if (!sObjectMgr.GetPlayer(captainGuid)) // player not exist
return false;
if(sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
if (sObjectMgr.GetArenaTeamByName(arenaTeamName)) // arena team with this name already exist
return false;
DEBUG_LOG("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
DEBUG_LOG("GUILD: creating arena team %s to leader: %s", arenaTeamName.c_str(), captainGuid.GetString().c_str());
m_CaptainGuid = captainGuid;
m_Name = ArenaTeamName;
m_Name = arenaTeamName;
m_Type = type;
m_TeamId = sObjectMgr.GenerateArenaTeamId();
// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
CharacterDatabase.escape_string(ArenaTeamName);
CharacterDatabase.escape_string(arenaTeamName);
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
m_TeamId, ArenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
m_TeamId, arenaTeamName.c_str(), m_CaptainGuid.GetCounter(), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
@ -90,19 +88,19 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
return true;
}
bool ArenaTeam::AddMember(const uint64& PlayerGuid)
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if(GetMembersSize() >= GetType() * 2)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
if(pl)
Player *pl = sObjectMgr.GetPlayer(playerGuid);
if (pl)
{
if(pl->GetArenaTeamId(GetSlot()))
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
@ -114,8 +112,8 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
else
{
// 0 1
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if(!result)
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
return false;
plName = (*result)[0].GetCppString();
@ -123,20 +121,20 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
delete result;
// check if player already in arenateam of that size
if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str());
return false;
}
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
Player::RemovePetitionsAndSigns(playerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.guid = playerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
@ -163,7 +161,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating );
if(pl)
{
@ -172,7 +170,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
// hide promote/remove buttons
if(m_CaptainGuid != PlayerGuid)
if (m_CaptainGuid != playerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
return true;
@ -187,7 +185,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
m_TeamId = fields[0].GetUInt32();
m_Name = fields[1].GetCppString();
m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_CaptainGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_Type = fields[3].GetUInt32();
m_BackgroundColor = fields[4].GetUInt32();
m_EmblemStyle = fields[5].GetUInt32();
@ -232,7 +230,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
break;
ArenaTeamMember newmember;
newmember.guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newmember.guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
newmember.games_week = fields[2].GetUInt32();
newmember.wins_week = fields[3].GetUInt32();
newmember.games_season = fields[4].GetUInt32();
@ -244,17 +242,17 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
//check if member exists in characters table
if (newmember.name.empty())
{
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
this->DelMember(newmember.guid);
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());
DelMember(newmember.guid);
continue;
}
if (newmember.guid == GetCaptain())
if (newmember.guid == GetCaptainGuid())
captainPresentInTeam = true;
m_members.push_back(newmember);
}while (arenaTeamMembersResult->NextRow());
} while (arenaTeamMembersResult->NextRow());
if(Empty() || !captainPresentInTeam)
if (Empty() || !captainPresentInTeam)
{
// arena team is empty or captain is not in team, delete from db
sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
@ -264,26 +262,25 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
return true;
}
void ArenaTeam::SetCaptain(const uint64& guid)
void ArenaTeam::SetCaptain(ObjectGuid guid)
{
// disable remove/promote buttons
Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
if(oldcaptain)
Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptainGuid());
if (oldcaptain)
oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
// set new captain
m_CaptainGuid = guid;
// update database
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", guid.GetCounter(), m_TeamId);
// enable remove/promote buttons
Player *newcaptain = sObjectMgr.GetPlayer(guid);
if(newcaptain)
if (Player *newcaptain = sObjectMgr.GetPlayer(guid))
newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
}
void ArenaTeam::DelMember(uint64 guid)
void ArenaTeam::DelMember(ObjectGuid guid)
{
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
@ -302,7 +299,7 @@ void ArenaTeam::DelMember(uint64 guid)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
}
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), guid.GetCounter());
}
void ArenaTeam::Disband(WorldSession *session)
@ -311,7 +308,7 @@ void ArenaTeam::Disband(WorldSession *session)
if (session)
{
// probably only 1 string required...
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());
}
while (!m_members.empty())
@ -344,10 +341,10 @@ void ArenaTeam::Roster(WorldSession *session)
{
pl = sObjectMgr.GetPlayer(itr->guid);
data << uint64(itr->guid); // guid
data << itr->guid; // guid
data << uint8((pl ? 1 : 0)); // online flag
data << itr->name; // member name
data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint32((itr->guid == GetCaptainGuid() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->games_week); // played this week
@ -406,14 +403,14 @@ void ArenaTeam::NotifyStatsChanged()
}
}
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
void ArenaTeam::InspectStats(WorldSession *session, ObjectGuid guid)
{
ArenaTeamMember* member = GetMember(guid);
if(!member)
return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
data << uint64(guid); // player guid
data << guid; // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(m_stats.rating); // rating
@ -479,31 +476,30 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
}
}
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
{
WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1*strCount + (guid.IsEmpty() ? 0 : 8));
data << uint8(event);
data << uint8(strCount);
switch(strCount)
{
case 0:
break;
case 1:
data << str1;
break;
case 2:
data << str1 << str2;
break;
case 3:
data << str1 << str2 << str3;
break;
default:
sLog.outError("Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
return;
}
if(guid)
data << uint64(guid);
if (str3)
{
data << str1;
data << str2;
data << str3;
}
else if (str2)
{
data << str1;
data << str2;
}
else if (str1)
data << str1;
if (!guid.IsEmpty())
data << guid;
BroadcastPacket(&data);
@ -524,10 +520,10 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
return 0xFF;
}
bool ArenaTeam::HaveMember( const uint64& guid ) const
bool ArenaTeam::HaveMember(ObjectGuid guid) const
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if(itr->guid == guid)
if(itr->guid == guid.GetRawValue())
return true;
return false;
@ -621,7 +617,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
// called for each participant of a match after losing
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@ -640,12 +636,12 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
}
}
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
void ArenaTeam::OfflineMemberLost(ObjectGuid guid, uint32 againstRating)
{
// called for offline player after ending rated arena match!
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == guid)
if (itr->guid == guid)
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@ -669,7 +665,7 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
// called for each participant after winning a match
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@ -707,15 +703,15 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
points_to_add = GetPoints(itr->personal_rating);
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(itr->guid.GetCounter());
if (plr_itr != PlayerPoints.end())
{
//check if there is already more points
if (plr_itr->second < points_to_add)
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
PlayerPoints[itr->guid.GetCounter()] = points_to_add;
}
else
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
PlayerPoints[itr->guid.GetCounter()] = points_to_add;
}
}
@ -727,7 +723,7 @@ void ArenaTeam::SaveToDB()
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, itr->guid.GetCounter());
}
CharacterDatabase.CommitTransaction();
}

View file

@ -87,7 +87,7 @@ enum ArenaTeamTypes
struct ArenaTeamMember
{
uint64 guid;
ObjectGuid guid;
std::string name;
uint8 Class;
uint32 games_week;
@ -125,7 +125,7 @@ class ArenaTeam
ArenaTeam();
~ArenaTeam();
bool Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName);
bool Create(ObjectGuid captainGuid, uint32 type, std::string arenaTeamName);
void Disband(WorldSession *session);
typedef std::list<ArenaTeamMember> MemberList;
@ -134,7 +134,7 @@ class ArenaTeam
uint32 GetType() const { return m_Type; }
uint8 GetSlot() const { return GetSlotByType(GetType()); }
static uint8 GetSlotByType(uint32 type);
const uint64& GetCaptain() const { return m_CaptainGuid; }
ObjectGuid GetCaptainGuid() const { return m_CaptainGuid; }
std::string GetName() const { return m_Name; }
const ArenaTeamStats& GetStats() const { return m_stats; }
void SetStats(uint32 stat_type, uint32 value);
@ -146,12 +146,9 @@ class ArenaTeam
uint32 GetBorderColor() const { return m_BorderColor; }
uint32 GetBackgroundColor() const { return m_BackgroundColor; }
void SetCaptain(const uint64& guid);
bool AddMember(const uint64& PlayerGuid);
// Shouldn't be const uint64& ed, because than can reference guid from members on Disband
// and this method removes given record from list. So invalid reference can happen.
void DelMember(uint64 guid);
void SetCaptain(ObjectGuid guid);
bool AddMember(ObjectGuid playerGuid);
void DelMember(ObjectGuid guid);
void SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor);
@ -159,12 +156,12 @@ class ArenaTeam
bool Empty() const { return m_members.empty(); }
MemberList::iterator m_membersBegin() { return m_members.begin(); }
MemberList::iterator m_membersEnd() { return m_members.end(); }
bool HaveMember(const uint64& guid) const;
bool HaveMember(ObjectGuid guid) const;
ArenaTeamMember* GetMember(const uint64& guid)
ArenaTeamMember* GetMember(ObjectGuid guid)
{
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if(itr->guid == guid)
if (itr->guid == guid)
return &(*itr);
return NULL;
@ -173,7 +170,7 @@ class ArenaTeam
ArenaTeamMember* GetMember(const std::string& name)
{
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if(itr->name == name)
if (itr->name == name)
return &(*itr);
return NULL;
@ -188,12 +185,17 @@ class ArenaTeam
void SaveToDB();
void BroadcastPacket(WorldPacket *packet);
void BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3);
void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, char const* str1 = NULL, char const* str2 = NULL, char const* str3 = NULL);
void BroadcastEvent(ArenaTeamEvents event, char const* str1 = NULL, char const* str2 = NULL, char const* str3 = NULL)
{
BroadcastEvent(event, ObjectGuid(), str1, str2, str3);
}
void Roster(WorldSession *session);
void Query(WorldSession *session);
void Stats(WorldSession *session);
void InspectStats(WorldSession *session, uint64 guid);
void InspectStats(WorldSession *session, ObjectGuid guid);
uint32 GetPoints(uint32 MemberRating);
float GetChanceAgainst(uint32 own_rating, uint32 enemy_rating);
@ -201,7 +203,7 @@ class ArenaTeam
void MemberWon(Player * plr, uint32 againstRating);
int32 LostAgainst(uint32 againstRating);
void MemberLost(Player * plr, uint32 againstRating);
void OfflineMemberLost(uint64 guid, uint32 againstRating);
void OfflineMemberLost(ObjectGuid guid, uint32 againstRating);
void UpdateArenaPointsHelper(std::map<uint32, uint32> & PlayerPoints);
@ -215,7 +217,7 @@ class ArenaTeam
uint32 m_TeamId;
uint32 m_Type;
std::string m_Name;
uint64 m_CaptainGuid;
ObjectGuid m_CaptainGuid;
uint32 m_BackgroundColor; // ARGB format
uint32 m_EmblemStyle; // icon id

View file

@ -30,9 +30,9 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
{
DEBUG_LOG("MSG_INSPECT_ARENA_TEAMS");
uint64 guid;
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
DEBUG_LOG("Inspect Arena stats %s", guid.GetString().c_str());
if(Player *plr = sObjectMgr.GetPlayer(guid))
{
@ -41,7 +41,7 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
if(uint32 a_id = plr->GetArenaTeamId(i))
{
if(ArenaTeam *at = sObjectMgr.GetArenaTeamById(a_id))
at->InspectStats(this, plr->GetGUID());
at->InspectStats(this, plr->GetObjectGuid());
}
}
}
@ -155,24 +155,25 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
DEBUG_LOG("CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam *at = sObjectMgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
if(!at)
if (!at)
return;
if(_player->GetArenaTeamId(at->GetSlot()))
if (_player->GetArenaTeamId(at->GetSlot()))
{
// already in arena team that size
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptain()))
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
_player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptainGuid()))
{
// not let enemies sign petition
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if(!at->AddMember(_player->GetGUID()))
if (!at->AddMember(_player->GetObjectGuid()))
{
// arena team not found
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);
@ -180,7 +181,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
}
// event
at->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), at->GetName(), "");
at->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());
}
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/)
@ -198,10 +199,10 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
recv_data >> ArenaTeamId;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if(!at)
if (!at)
return;
if(_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
if (_player->GetObjectGuid() == at->GetCaptainGuid() && at->GetMembersSize() > 1)
{
// check for correctness
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
@ -209,17 +210,17 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
}
// arena team has only one member (=captain)
if(_player->GetGUID() == at->GetCaptain())
if (_player->GetObjectGuid() == at->GetCaptainGuid())
{
at->Disband(this);
delete at;
return;
}
at->DelMember(_player->GetGUID());
at->DelMember(_player->GetObjectGuid());
// event
at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), at->GetName(), "");
at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());
// send you are no longer member of team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
@ -232,12 +233,12 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
if(ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId))
if (ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId))
{
if(at->GetCaptain() != _player->GetGUID())
if (at->GetCaptainGuid() != _player->GetObjectGuid())
return;
if(at->IsFighting())
if (at->IsFighting())
return;
at->Disband(this);
@ -256,26 +257,26 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
recv_data >> name;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if(!at) // arena team not found
if (!at) // arena team not found
return;
if(at->GetCaptain() != _player->GetGUID())
if (at->GetCaptainGuid() != _player->GetObjectGuid())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if(!normalizePlayerName(name))
if (!normalizePlayerName(name))
return;
ArenaTeamMember* member = at->GetMember(name);
if(!member) // member not found
if (!member) // member not found
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if(at->GetCaptain() == member->guid)
if (at->GetCaptainGuid() == member->guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
@ -284,7 +285,7 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
at->DelMember(member->guid);
// event
at->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, at->GetName(), _player->GetName());
at->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, name.c_str(), at->GetName().c_str(), _player->GetName());
}
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
@ -298,32 +299,32 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
recv_data >> name;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if(!at) // arena team not found
if (!at) // arena team not found
return;
if(at->GetCaptain() != _player->GetGUID())
if (at->GetCaptainGuid() != _player->GetObjectGuid())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if(!normalizePlayerName(name))
if (!normalizePlayerName(name))
return;
ArenaTeamMember* member = at->GetMember(name);
if(!member) // member not found
if (!member) // member not found
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if(at->GetCaptain() == member->guid) // target player already captain
if (at->GetCaptainGuid() == member->guid) // target player already captain
return;
at->SetCaptain(member->guid);
// event
at->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, 0, 3, _player->GetName(), name, at->GetName());
at->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, _player->GetName(), name.c_str(), at->GetName().c_str());
}
void WorldSession::SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id)

View file

@ -779,7 +779,7 @@ void BattleGround::EndBattleGround(uint32 winner)
if (team == winner)
{
// update achievement BEFORE personal rating update
ArenaTeamMember* member = winner_arena_team->GetMember(plr->GetGUID());
ArenaTeamMember* member = winner_arena_team->GetMember(plr->GetObjectGuid());
if (member)
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->personal_rating);

View file

@ -260,7 +260,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(ObjectGuid guid) const
{
for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetCaptain() == guid.GetRawValue())
if (itr->second->GetCaptainGuid() == guid)
return itr->second;
return NULL;

View file

@ -851,7 +851,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
else // or arena team
{
ArenaTeam* at = new ArenaTeam;
if(!at->Create(_player->GetGUID(), type, name))
if (!at->Create(_player->GetObjectGuid(), type, name))
{
sLog.outError("PetitionsHandler: arena team create failed.");
delete at;
@ -872,8 +872,11 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
for(uint8 i = 0; i < signs; ++i)
{
Field* fields = result->Fetch();
uint64 memberGUID = fields[0].GetUInt64();
DEBUG_LOG("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
ObjectGuid memberGUID = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
if (memberGUID.IsEmpty())
continue;
DEBUG_LOG("PetitionsHandler: adding arena member %s", memberGUID.GetString().c_str());
at->AddMember(memberGUID);
result->NextRow();
}

View file

@ -6617,10 +6617,10 @@ uint32 Player::GetRankFromDB(uint64 guid)
return 0;
}
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type);
if(!result)
QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", guid.GetCounter(), type);
if (!result)
return 0;
uint32 id = (*result)[0].GetUInt32();
@ -14899,7 +14899,7 @@ void Player::_LoadArenaTeamInfo(QueryResult *result)
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenateamid);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, aTeam->GetType());
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (aTeam->GetCaptain() == GetGUID()) ? 0 : 1);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (aTeam->GetCaptainGuid() == GetObjectGuid()) ? 0 : 1);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, played_season);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season);
@ -15136,11 +15136,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
for(uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 arena_team_id = GetArenaTeamId(arena_slot);
if(!arena_team_id)
if (!arena_team_id)
continue;
if(ArenaTeam * at = sObjectMgr.GetArenaTeamById(arena_team_id))
if(at->HaveMember(GetGUID()))
if (ArenaTeam * at = sObjectMgr.GetArenaTeamById(arena_team_id))
if (at->HaveMember(GetObjectGuid()))
continue;
// arena team not exist or not member, cleanup fields
@ -18107,13 +18107,10 @@ void Player::LeaveAllArenaTeams(ObjectGuid guid)
do
{
Field *fields = result->Fetch();
uint32 at_id = fields[0].GetUInt32();
if(at_id != 0)
{
ArenaTeam * at = sObjectMgr.GetArenaTeamById(at_id);
if(at)
at->DelMember(guid.GetRawValue());
}
if (uint32 at_id = fields[0].GetUInt32())
if (ArenaTeam * at = sObjectMgr.GetArenaTeamById(at_id))
at->DelMember(guid);
} while (result->NextRow());
delete result;

View file

@ -1817,7 +1817,7 @@ class MANGOS_DLL_SPEC Player : public Unit
}
uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
uint32 GetArenaPersonalRating(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
static void LeaveAllArenaTeams(ObjectGuid guid);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10378"
#define REVISION_NR "10379"
#endif // __REVISION_NR_H__