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Implemented precast spell store as dynamicaly allocated list of precasts.
Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
parent
0f6d312e59
commit
6002d7ea2c
2 changed files with 27 additions and 13 deletions
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@ -405,7 +405,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
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focusObject = NULL;
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m_cast_count = 0;
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m_glyphIndex = 0;
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m_preCastSpell = 0;
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m_preCastSpells = NULL;
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m_triggeredByAuraSpell = NULL;
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//Auto Shot & Shoot (wand)
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@ -445,6 +445,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
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Spell::~Spell()
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{
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delete m_preCastSpells;
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}
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template<typename T>
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@ -1238,8 +1239,13 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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unit->IncrDiminishing(m_diminishGroup);
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// Apply additional spell effects to target
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if (m_preCastSpell)
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m_caster->CastSpell(unit, m_preCastSpell, true, m_CastItem);
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if (m_preCastSpells)
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{
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for (SpellPrecasts::const_iterator i = m_preCastSpells->begin(); i != m_preCastSpells->end(); ++i)
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m_caster->CastSpell(unit, *i, true, m_CastItem);
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delete m_preCastSpells;
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m_preCastSpells = NULL;
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}
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for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
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{
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@ -2288,17 +2294,17 @@ void Spell::cast(bool skipCheck)
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case SPELLFAMILY_GENERIC:
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{
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if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
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m_preCastSpell = 11196; // Recently Bandaged
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AddPrecastSpell(11196); // Recently Bandaged
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else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
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// Blood Fury (Racial)
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m_preCastSpell = 23230; // Blood Fury - Healing Reduction
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AddPrecastSpell(23230); // Blood Fury - Healing Reduction
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break;
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}
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case SPELLFAMILY_MAGE:
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{
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// Ice Block
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
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m_preCastSpell = 41425; // Hypothermia
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AddPrecastSpell(41425); // Hypothermia
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break;
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}
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case SPELLFAMILY_PRIEST:
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@ -2306,27 +2312,27 @@ void Spell::cast(bool skipCheck)
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// Power Word: Shield
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if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
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(m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
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m_preCastSpell = 6788; // Weakened Soul
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AddPrecastSpell(6788); // Weakened Soul
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// Dispersion (transform)
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if (m_spellInfo->Id == 47585)
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m_preCastSpell = 60069; // Dispersion (mana regen)
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AddPrecastSpell(60069); // Dispersion (mana regen)
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Divine Shield, Divine Protection or Hand of Protection
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
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m_preCastSpell = 25771; // Forbearance
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AddPrecastSpell(25771); // Forbearance
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break;
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}
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case SPELLFAMILY_SHAMAN:
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{
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// Bloodlust
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if (m_spellInfo->Id == 2825)
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m_preCastSpell = 57724; // Sated
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AddPrecastSpell(57724); // Sated
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// Heroism
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else if (m_spellInfo->Id == 32182)
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m_preCastSpell = 57723; // Exhaustion
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AddPrecastSpell(57723); // Exhaustion
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break;
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}
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default:
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@ -204,6 +204,7 @@ enum SpellTargets
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#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
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typedef std::multimap<uint64, uint64> SpellTargetTimeMap;
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typedef std::list<uint32> SpellPrecasts;
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class Spell
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{
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@ -335,6 +336,13 @@ class Spell
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void TakeCastItem();
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void TriggerSpell();
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void AddPrecastSpell(uint32 spellId)
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{
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if (!m_preCastSpells)
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m_preCastSpells = new SpellPrecasts();
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m_preCastSpells->push_back(spellId);
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}
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SpellCastResult CheckCast(bool strict);
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SpellCastResult CheckPetCast(Unit* target);
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@ -399,7 +407,7 @@ class Spell
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Item* m_CastItem;
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uint8 m_cast_count;
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uint32 m_glyphIndex;
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uint32 m_preCastSpell;
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SpellPrecasts *m_preCastSpells;
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SpellCastTargets m_targets;
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int32 GetCastTime() const { return m_casttime; }
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