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[11446] Reimplement corpse enter to instance.
* Resurrect player _before_ enter to instance with corpse * In case corpse in more deep instance teleport to corpse instance inner entrance. * If by some reason player can't enter to corpse instance it will just resurrected before entrance. Original patch and research done by Den.
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6d28c7dfd0
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605fb79847
4 changed files with 65 additions and 69 deletions
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@ -194,38 +194,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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return false;
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}
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if (!player->isAlive())
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{
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if(Corpse *corpse = player->GetCorpse())
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{
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// let enter in ghost mode in instance that connected to inner instance with corpse
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uint32 instance_map = corpse->GetMapId();
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do
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{
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if(instance_map==mapid)
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break;
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InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
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instance_map = instance ? instance->parent : 0;
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}
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while (instance_map);
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if (!instance_map)
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{
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WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE);
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player->GetSession()->SendPacket(&data);
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DEBUG_LOG("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
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return false;
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}
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DEBUG_LOG("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
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}
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else
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{
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DEBUG_LOG("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
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}
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}
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// TODO: move this to a map dependent location
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/*if(i_data && i_data->IsEncounterInProgress())
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{
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@ -745,51 +745,90 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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if (!at)
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return;
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if(!GetPlayer()->isGameMaster())
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MapEntry const* targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
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if (!targetMapEntry)
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return;
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if (!pl->isGameMaster())
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{
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// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
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if (!pl->isAlive() && targetMapEntry->IsDungeon())
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{
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int32 corpseMapId = 0;
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if (Corpse *corpse = pl->GetCorpse())
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corpseMapId = corpse->GetMapId();
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// check back way from corpse to entrance
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uint32 instance_map = corpseMapId;
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do
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{
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// most often fast case
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if (instance_map==targetMapEntry->MapID)
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break;
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InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
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instance_map = instance ? instance->parent : 0;
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}
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while (instance_map);
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// corpse not in dungeon or some linked deep dungeons
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if (!instance_map)
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{
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WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE);
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pl->GetSession()->SendPacket(&data);
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return;
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}
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// need find areatrigger to inner dungeon for landing point
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if (at->target_mapId != corpseMapId)
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if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
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at = corpseAt;
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// now we can resurrect player, and then check teleport requirements
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pl->ResurrectPlayer(0.5f);
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pl->SpawnCorpseBones();
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}
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// check trigger requirements
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bool missingItem = false;
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bool missingLevel = false;
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bool missingQuest = false;
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if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
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if (pl->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
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missingLevel = true;
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// must have one or the other, report the first one that's missing
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if (at->requiredItem)
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{
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if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
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if (!pl->HasItemCount(at->requiredItem, 1) &&
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(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
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missingItem = true;
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}
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else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
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else if (at->requiredItem2 && !pl->HasItemCount(at->requiredItem2, 1))
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missingItem = true;
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MapEntry const* mapEntry = sMapStore.LookupEntry(at->target_mapId);
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if(!mapEntry)
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return;
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bool isRegularTargetMap = !mapEntry->IsDungeon() || GetPlayer()->GetDifficulty(mapEntry->IsRaid()) == REGULAR_DIFFICULTY;
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bool isRegularTargetMap = !targetMapEntry->IsDungeon() || pl->GetDifficulty(targetMapEntry->IsRaid()) == REGULAR_DIFFICULTY;
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if (!isRegularTargetMap)
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{
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if (at->heroicKey)
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{
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if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
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(!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
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if (!pl->HasItemCount(at->heroicKey, 1) &&
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(!at->heroicKey2 || !pl->HasItemCount(at->heroicKey2, 1)))
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missingItem = true;
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}
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else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
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else if (at->heroicKey2 && !pl->HasItemCount(at->heroicKey2, 1))
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missingItem = true;
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}
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if (!isRegularTargetMap)
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{
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if (at->requiredQuestHeroic && !GetPlayer()->GetQuestRewardStatus(at->requiredQuestHeroic))
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if (at->requiredQuestHeroic && !pl->GetQuestRewardStatus(at->requiredQuestHeroic))
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missingQuest = true;
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}
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else
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{
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if (at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
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if (at->requiredQuest && !pl->GetQuestRewardStatus(at->requiredQuest))
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missingQuest = true;
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}
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@ -798,13 +837,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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// hack for "Opening of the Dark Portal"
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if (missingQuest && at->target_mapId == 269)
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SendAreaTriggerMessage("%s", at->requiredFailedText.c_str());
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else if(missingQuest && mapEntry->IsContinent())// do not report anything for quest areatriggers
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else if (missingQuest && targetMapEntry->IsContinent())// do not report anything for quest areatriggers
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return;
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// hack for TBC heroics
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else if(missingLevel && !mapEntry->IsRaid() && GetPlayer()->GetDifficulty(false) == DUNGEON_DIFFICULTY_HEROIC && mapEntry->addon == 1)
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else if (missingLevel && !targetMapEntry->IsRaid() && GetPlayer()->GetDifficulty(false) == DUNGEON_DIFFICULTY_HEROIC && targetMapEntry->addon == 1)
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SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), at->requiredLevel);
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else
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GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, GetPlayer()->GetDifficulty(mapEntry->IsRaid()));
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pl->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, pl->GetDifficulty(targetMapEntry->IsRaid()));
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return;
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}
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}
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@ -169,17 +169,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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GetPlayer()->m_taxi.ClearTaxiDestinations();
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}
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// resurrect character at enter into instance where his corpse exist after add to map
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Corpse *corpse = GetPlayer()->GetCorpse();
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if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
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{
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if( mEntry->IsDungeon() )
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{
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GetPlayer()->ResurrectPlayer(0.5f);
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GetPlayer()->SpawnCorpseBones();
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}
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}
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if (mInstance)
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{
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Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11445"
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#define REVISION_NR "11446"
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#endif // __REVISION_NR_H__
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