* [2008_10_18_01_characters_characters.sql] Rename field characters.gmstate to extra_flags base at new stored value meaning. Testing also new sql updates naming scheme.

This commit is contained in:
vladimir-mangos 2008-10-18 05:25:59 +04:00
parent dbb399d808
commit 606f5c0f6a
6 changed files with 19 additions and 12 deletions

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@ -175,7 +175,7 @@ CREATE TABLE `characters` (
`trans_z` float NOT NULL default '0',
`trans_o` float NOT NULL default '0',
`transguid` bigint(20) unsigned NOT NULL default '0',
`gmstate` int(11) unsigned NOT NULL default '0',
`extra_flags` int(11) unsigned NOT NULL default '0',
`stable_slots` tinyint(1) unsigned NOT NULL default '0',
`at_login` int(11) unsigned NOT NULL default '0',
`zone` int(11) unsigned NOT NULL default '0',

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@ -0,0 +1,2 @@
ALTER TABLE characters
CHANGE COLUMN gmstate extra_flags int(11) unsigned NOT NULL default '0';

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@ -92,6 +92,7 @@ pkgdata_DATA = \
06750_mangos_command.sql \
06751_realmd_account.sql \
06760_mangos_creature_template.sql \
2008_10_18_01_characters_characters.sql \
README
## Additional files to include when running 'make dist'
@ -165,4 +166,5 @@ EXTRA_DIST = \
06750_mangos_command.sql \
06751_realmd_account.sql \
06760_mangos_creature_template.sql \
2008_10_18_01_characters_characters.sql \
README

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@ -26,11 +26,14 @@ See an example below:
| | Name of affected DB (default recommended name)
| | Can be: characters, mangos, realmd
| |
| Counter show number of sql update in updates list for provided data
| and set proper order for sql updates for some date
| Counter show number of sql update in updates list for provided date
| and set proper order for sql updates for same date
|
MaNGOS commit date related to sql update. For related commit
you can see http://github.com/mangos/mangos/commits/master
Expected commit will be in commits list for provided date and it will have
sql update file name (2008_10_17_01_characters_character_spell.sql in our case) in list
changed files, After appling this update DB compatiable with found commit.
=== For commiters ====
Please, include sql update name in first line of commit description for simplify it search by users in commits list.

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@ -59,7 +59,7 @@ bool LoginQueryHolder::Initialize()
// NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
// !!! NOTE: including unused `zone`,`online`
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));

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@ -13314,8 +13314,8 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32
//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", guid);
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32
//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", guid);
QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
if(!result)
@ -13550,7 +13550,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_taxi.LoadTaxiMask( fields[11].GetString() ); // must be before InitTaxiNodesForLevel
uint32 gmstate = fields[25].GetUInt32();
uint32 extraflags = fields[25].GetUInt32();
m_stableSlots = fields[26].GetUInt32();
if(m_stableSlots > 2)
@ -13740,7 +13740,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
case 0: break; // disable
case 1: SetGameMaster(true); break; // enable
case 2: // save state
if(gmstate & PLAYER_EXTRA_GM_ON)
if(extraflags & PLAYER_EXTRA_GM_ON)
SetGameMaster(true);
break;
}
@ -13751,7 +13751,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
case 0: break; // disable
case 1: SetAcceptTicket(true); break; // enable
case 2: // save state
if(gmstate & PLAYER_EXTRA_GM_ACCEPT_TICKETS)
if(extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS)
SetAcceptTicket(true);
break;
}
@ -13762,7 +13762,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
case 0: break; // disable
case 1: SetGMChat(true); break; // enable
case 2: // save state
if(gmstate & PLAYER_EXTRA_GM_CHAT)
if(extraflags & PLAYER_EXTRA_GM_CHAT)
SetGMChat(true);
break;
}
@ -13773,7 +13773,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
case 0: break; // disable
case 1: SetAcceptWhispers(true); break; // enable
case 2: // save state
if(gmstate & PLAYER_EXTRA_ACCEPT_WHISPERS)
if(extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
SetAcceptWhispers(true);
break;
}
@ -14758,7 +14758,7 @@ void Player::SaveToDB()
"map, dungeon_difficulty, position_x, position_y, position_z, orientation, data, "
"taximask, online, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
"trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, "
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path) VALUES ("
<< GetGUIDLow() << ", "
<< GetSession()->GetAccountId() << ", '"