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[12675] Fix MoveGen's interrupting after last commit
Signed-off-by: Schmoozerd <schmoozerd@cmangos> (based on commit [12473] - baa6525)
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14 changed files with 32 additions and 18 deletions
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@ -141,6 +141,7 @@ void FleeingMovementGenerator<Creature>::Finalize(Creature& owner)
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template<class T>
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void FleeingMovementGenerator<T>::Interrupt(T& owner)
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{
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owner.InterruptMoving();
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// flee state still applied while movegen disabled
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owner.clearUnitState(UNIT_STAT_FLEEING_MOVE);
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}
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