[12675] Fix MoveGen's interrupting after last commit

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12473] - baa6525)
This commit is contained in:
rsa 2013-08-19 16:31:30 +03:00 committed by Antz
parent 394be2c5bf
commit 60a7bec73f
14 changed files with 32 additions and 18 deletions

View file

@ -32,8 +32,7 @@ void PointMovementGenerator<T>::Initialize(T& unit)
if (unit.hasUnitState(UNIT_STAT_CAN_NOT_REACT | UNIT_STAT_NOT_MOVE))
return;
if (!unit.IsStopped())
unit.StopMoving();
unit.StopMoving();
unit.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
Movement::MoveSplineInit init(unit);
@ -53,15 +52,14 @@ void PointMovementGenerator<T>::Finalize(T& unit)
template<class T>
void PointMovementGenerator<T>::Interrupt(T& unit)
{
unit.InterruptMoving();
unit.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
}
template<class T>
void PointMovementGenerator<T>::Reset(T& unit)
{
if (!unit.IsStopped())
unit.StopMoving();
unit.StopMoving();
unit.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
}
@ -152,8 +150,7 @@ void FlyOrLandMovementGenerator::Initialize(Unit& unit)
if (unit.hasUnitState(UNIT_STAT_CAN_NOT_REACT | UNIT_STAT_NOT_MOVE))
return;
if (!unit.IsStopped())
unit.StopMoving();
unit.StopMoving();
float x, y, z;
GetDestination(x, y, z);